D&D General The 13th Age 2nd Edition Kickstarter Has Launched

Updated, streamlined, and backwards-compatible!

Screenshot 2024-05-08 at 10.41.20.png


13th Age was released 10 years ago as a 'love letter' to D&D. Designed by D&D 3E's Jonathan Tweet and 4E's Rob Heinsoo, it streamlined the game and introduced innovations such as the Escalation Die, and it's One Unique Thing, a trait that every character has which is individual to them.

2nd Edition is now here--streamlined, clarified, backward-compatible, and updated with revised classes, monsters, and more. And, unlike the single book format of the original, this version comes in the form of a 240-page Player's Handbook and a 160-page Gamemaster's Guide.

You can pick up both books for £40 in PDF or £100 in hardcover format, plus dice, a GM screen, and more.

There's a free preview document available (12-page PDF).

Designer Rob Heinsoo spoke to EN Publishing's Jessica Hancock about 13th Age 2E last year on the Not DnD show.

 

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SteveC

Doing the best imitation of myself
Well, I backed it despite some reservations. It's only money, right?
You are one of the people I interact with a fair bit here, so I think I can be confident you will like it, even if there will be some things not to your taste. If I'm wrong and you end up coming to a Con I go to, there will be a beer or suitable beverage bought by me to dull some of the pain.
 

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Akodoken

Explorer
It is a "love letter" to D&D. It's an F20 game according to the designers. I think that qualifies it as a version of D&D in some capacity.

I am enjoying the Beta packet. They took a lot of our feedback from the Alpha playtest and made improvements, plus some new stuff. 13th Age 2E is on the right track. I backed it, for sure.
 




EzekielRaiden

Follower of the Way
Looking through the playtest beta, they've added champion- and epic-tier talents to the paladin, so you're not stuck picking from the same little pool of talents for your paladin for your entire career (like the 5E battlemaster). Smite and Lay on Hands are now both class abilities so they don't cost a talent pick. Smite also scales in damage by level rather than by tier (up to +10d12).

It's still one of the simpler classes though.
Frankly, those changes alone make a big difference.

Edit Especially if it's coupled with some of the other fixes I've seen mentioned around the net, as more than a few folks were of the impression that the existing Paladin genuinely fell behind other classes over time due to not having enough talents (not just having to pick from the same pool). IIRC it was an extra 2 or maybe 3 talents sprinkled across its levels.
 
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mamba

Legend
It's closest to 5e of all of the editions of D&D. Or rather, since it came out first, 5e is the edition of D&D closest to it.
from my understanding it is an evolution of 4e, kinda an alternative 5e, but I have no first hand experience with it so cannot say if it is closest to 5e
 

EzekielRaiden

Follower of the Way
from my understanding it is an evolution of 4e, kinda an alternative 5e, but I have no first hand experience with it so cannot say if it is closest to 5e
I would not personally say it is very close to 5e, but rather that it does the reverse of what 5e did.

5e said 4e was terrible, so it snuck in a few bits and pieces from 4e and then actively avoided keeping anything else, striving as much as possible to be "3e but not so thoroughly broken."

13A said 4e was great, keep as much as possible, but bring back some of what made 3e great too. Which shouldn't be at all surprising, because its designers were Heinsoo and Tweet, the lead designers of 4e and 3e respectively.
 

Weiley31

Legend
I'm so glad this is backwards compatible. Which means I can play 13th age now with the 2E Beta rules+13th Age: Gloranthra+the current released 13th age classes via 13 Ways.
As well as the superb 3pp supplements by Kinoko Games.
 

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