What are the rewards for winning a tournament?
Bullgrit
Anytime you have multiple DMs ensuring even grounds for tournament play is difficult simply due to variance in DM styles. Hand picking the DMs that you trust to be "fair" likely has just as great of chance of making sure things are on equal ground than a hastily put together points system.
Why not just use xp earned averaged by the number of players?
Than you could do individual prizes based on individual xp earned. I think that might mix things up a bit and drive interparty conflict.
Which would introduce an interesting, if bizarre, dynamic: the party as a whole would do better if the characters didn't get in fights with each other, but each individual character also wants to beat the rest of her party. Fascinating!Why not just use xp earned averaged by the number of players?
Than you could do individual prizes based on individual xp earned. I think that might mix things up a bit and drive interparty conflict.
Luckily we did both! We picked the DMs carefully and we had a hastily put together point system.![]()
jgbrowning said:By that I meant that talking about the variance in DM style. The play of the game is so open (limited by the imagination of the players) that attempting to create encounters in which every DM would rule the same is impossible.
So I instead focused on having DMs that I thought were good and would be as fair as they could and I had a scoring system to apply as well. Even had modifiers for parties larger than 8.![]()
Yes, I think the differing DM styles would be the hardest thing to account for in tournament play, likely making it quite important to at least start with DMs you trust. I am a little curious about the scoring system, even if it was hastily put together...![]()