The 4e Distribution Model has Failed...

So failing #5....

...was lack of introductory product and relying on existing customers/players to support the entire new product, that was nothing like had ever existed before which means existing customer/players were not really the target for it and there was nothing in the world to get new people to want to try it at an affordable and non-overwhelming manner.

D&D was all about having something small you could build on, while 4th edition started out big to build onto. AD&D was the product without much introductory level products for those that already played, and also created introductory product as an afterthought. That is what caused AD&D to not grow as good as D&D originally did, and what hampers growth potential for 4th and what caused the business model to fail because it lacked a place to start with a new game.

Yup.

Another failing that didn't help was the DDI ' buy everything twice model'.
If you bought a crunch book the stuff that modified characters went into the DDI and you paid for it again. If you just subscribed to DDI then you got all the bits to work with the CB but you still needed the book for the actual rules governing the character bits.
 

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Yup.

Another failing that didn't help was the DDI ' buy everything twice model'.
If you bought a crunch book the stuff that modified characters went into the DDI and you paid for it again. If you just subscribed to DDI then you got all the bits to work with the CB but you still needed the book for the actual rules governing the character bits.

This is why you find copies of the AD&D Core Rules Expansion going for $200 or more. This model set a pace, that DDi should have taken an example from, as well as the e-Tools. Ok people say they sucked, all I had to use to play with was the ones that never got finished that came in the Dragon Magazine.

This is something people had to use when and where they wanted. They own it, and can put it on whatever machine they need it.

DDi brings us to another failing, understanding digital technology. People want to own things. While I stated previously that people don't want to rent it, your point touches more about buying it twice. People DID happily buy the books twice for the AD&D Core Rules, I have the first version, 2.0 and 2.0 expansion, and own all the books in it save for DM Options. Not everyone though does want to buy it twice. If DDi had been modeled after Core Rules, then it would likely be a bigger hit. They could sell expansions to update with all the Dragon/Dungeon content and those who wanted it could get it updated while online..who knows.

The point being people do NOT want some online character builder that gives you nothing unless you are online. So aside from the payments, rental with DDi, or buying books twice...the other factor is usability.

People want something for their money this day and age. I had to buy the computer, pay for the electricity, and the old CB let me use it when I wanted too even if my ISP goes down I could still play. They sacrificed usability for compatibility to make the new version cross-platform compatible, but failed to see what cost it would bring. Sure they gained Apple users and made some existing ones happier, but how long until a server crash causes people to want pro-rated charges for lack of service due to WotC error?

You could download and use the CB until this new model, you can download the DDM army maker thing, the Dungeon Tiles Mapper, and lots of other things. They shoudl have made something like that that doesn't require internet connection to use and make it a BONUS rather than the product for DDi.

Making the former magazines freebies to subscribers is backwards, and they should have taken the notice of the 30 years prior of people wanting something to help them with characters with all the programs written in Dragon Magazines in the Electric Eye section I think it was called, and everything since. Hindsight is 20/20, but DDi was designed with blinders on so they failed to learn from the past.

Heck to go with entry level product to get people interested in the game, levels 1~3 should exist still in a downloadable version of the CB, with ALL content for levels 1~3. That would even make a "Red Box" look more appealing to people that could expand beyond the books and try other things that appear in the larger version of the game to make them want to see what is after level 3.

Maybe I am getting off-topic so will figure where to put a thread about what entry level or introductory product should have existed when 4th came out, and what a good one to play for a future edition would be, because anything done now is too late in the game to be making entry level products in my mind.
 

An interesting sidenote on DDi.

WotC wasn't sure how well DDi would fly, so they hedged their bets. WotC wasn't sure if that would work, so they released everything in both formats; the X Power books AND DDi Articles, for example. I think the last year shows they figured it out: the PDF format was much more congruent to "crunchy" things like feats, powers, and items. It was less-so for modules, fluff pieces, and other longer pieces. Hence, crunch books (WotCs bread and butter in 3e) became more DDi material, while fluffy books became more prevalent.

Look at the books canceled: They're all crunch-heavy tomes of classes or magic items. Look at the books kept: more fluff-oriented. The odd exception is Monster Vault; people LOVE their monster books.

I think 2011 will be a year of limited material as WotC assesses what worked, what didn't. By the 2nd half of 2011 (and certainly 2012) they'll have a better grip on what works and how, and will adjust. I just think they'd have done a lot better keeping with the "classic" model rather than this very structured release system they tried.
 

Your model needs something that everyone will want to buy to try the game, and those that get hooked will want to buy more things after that. Red Box, I wont get started on what I dislike about this, might have been a good idea, had it not came out years too late. It should have been there right when the PHB DMG and MM came out for those wanting to try it, and telling those that liked it if they want more levels, classes, races to get the PHB, DMG and MM, otherwise it was a complete mini-version of D&D.
Wizards had that.
 

When I originally heard about the 'yearly core sequels' model, my initial thought was "Yeah right, we'll see how long that lasts." Actually I'm impressed that they made it work for (nearly) three years. The fact that they came up with a PHB3 that wasn't complete nonsense and had some interesting, original stuff was pretty incredible.

But I think they had to know from the get-go that this model wouldn't work forever. Did anyone ever really think that a ton of people were going to sign up for a Player's Handbook 5? Or Martial Power 3? So I think that reality has kind of caught up with them at this point.

Then you factor in the rise of DDI. So not only are people burned out on buying books with a number after their name, but they don't need to because they can get all the crunchy bits for just ten bucks a month. And at this point in the lifecycle of Fourth Edition, most customers are catching onto that fact.

I think that there was always going to have to be a shakeup in the 4e distribution module. But I think that that shakeup has come at a particularly bad time.

New editions of the game have diminishing returns. After the newness and shininess wears off and everybody has bought the core books, sales tend to level off. Under ordinary circumstances the bean counters accept this. But here we are in a recession, and sales are down, and somebody hit the panic button.

Thus, the random flailing about that they're trying to pass off as a business strategy.
 

They sacrificed usability for compatibility to make the new version cross-platform compatible, but failed to see what cost it would bring. Sure they gained Apple users and made some existing ones happier,
The really crazy thing is that you can get a .NET application to run just fine under Mono on both Mac OSX and Linux. So they didn't really gain anything on the compatibility front. Double-fail.
 

The really crazy thing is that you can get a .NET application to run just fine under Mono on both Mac OSX and Linux. So they didn't really gain anything on the compatibility front. Double-fail.
It's been suggested before, and I will do so again here, that it was a thinly veiled attempt to stop piracy, because, yes, people were pirating the Character Builder Classic.

You could download the demo, run a small hack which would be released only days after the original got its update, and bingo, you had full and up-to-date CB functionality. It was easy to find online. That had to be eating into sales.

More to the point, I wonder if they won back as many sales from the pirates as they lost from formerly loyal subscribers by going to the online builder...
 

WotC wasn't sure how well DDi would fly, so they hedged their bets. WotC wasn't sure if that would work, so they released everything in both formats; the X Power books AND DDi Articles, for example. I think the last year shows they figured it out: the PDF format was much more congruent to "crunchy" things like feats, powers, and items. It was less-so for modules, fluff pieces, and other longer pieces. Hence, crunch books (WotCs bread and butter in 3e) became more DDi material, while fluffy books became more prevalent.

This is the most reasonable thing I have yet read on WotC's current direction. As long as I have DDI, I don't need a crunch book. Currently, the price of DDI is around 2 books per year. It is cost efficient for me and I bet most people.
 

It's been suggested before, and I will do so again here, that it was a thinly veiled attempt to stop piracy, because, yes, people were pirating the Character Builder Classic.
I don't doubt for a moment that this was the real (and only) reason behind the change. But people using illegal copies are not your customers and when you let your business strategy be dictated by your non-customers instead of your customers, you have a serious problem.
 

I don't doubt for a moment that this was the real (and only) reason behind the change. But people using illegal copies are not your customers and when you let your business strategy be dictated by your non-customers instead of your customers, you have a serious problem.
Yes, for the most part, I absolutely agree. There may have been some winbacks, but probably on a minuscule scale compare to the folks that dropped it like yesterday's garbage. Chopped off their own nose to spite their face. Again.

To be fair, the decision may have been forced; it might have come from higher up the chain of command.
 

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