I'd like to point out a few things you had in your post shadzar, if I may...
Actually... they weren't putting out a new game each year. They were putting out new expansions each year. At no time did anything in Player's Handbook 2 indicate you didn't need Player's Handbook 1 to play. Sure, you might have clueless people who see books 1 & 2 on the shelves and think to themselves "well, I don't need Call of Duty 1 to play Call of Duty 2... so I can just buy Player's Handbook 2 and everything will be fine!"... but I for one would never want WotC to dumb things down so much as to placate that kind of idiot who can't be bothered to look at the book he's buying first.
And as far as your comments on errata... your complaint is that some errata appears in PH2 for PH1 so you have to buy the second book. But since it also appears in the online tools, you have to buy the tools to get it. But since it also appears as a free download... you have to search the website for it, download it, then remember to use it. And somehow, this is WotC's fault? Just what exactly is WotC supposed to do in this situation, short of reprinting the complete PH after each errata cycle and giving it away for free to each person who owns one, or just not bothering to come up with errata at all? Errata exists because it is useful. The fact that you then actually have to use it does not ipso facto mean WotC 'failed'.
This is why we have things like Amazon. Where you can find setting books from one, two, five, ten years ago. And considering WotC printed dozens upon dozens of setting-specific supplement books for Third Edition... is your complaint that they didn't reprint all of these things over again for Fourth Edition? Considering 95% of each of those Forgotten Realms and Eberron books are complete fluff and edition neutral... just how many copies of those things do you think we needed or would have sold had they been produced?
Do you even know what is in DDI? Because everything you write is patently untrue. You don't need a computer to play D&D. Not in the slightest bit. And anyone who tells you otherwise is lying.
Now you can certainly use a computer to make setting up parts of the game easier. But they are not required. And in fact, there are plenty of people here on ENWorld who do just fine without DDI.
So now you're mad that WotC is producing board games that use the mechanics of the roleplaying game. Okay. And I suppose you were mad when video game companies like Bioware used D&D mechanics to produce video games too? Considering that the Ravenloft game doesn't replace the roleplaying game and is merely another game who branding and rules structure is very similar to the roleplaying game... looks to me like you just want to get mad at WotC for no discernable reason.
D&D 4E Starter Set released October 21, 2008
Case closed.
I think the failure was inevitable. You set forth to create a new copy of the game each year with the PHB cycle, but neglect to include the previous ones, as you only included the newest info, and update the rules. So to have the "errata" in place, you have to buy the newest books. People don't all want to buy the game again every year.
DDi should give you the errata right away, but you have to pay for it to be in place in the rules.
You can get the errata as a download to hunt through when you come to something, if you remember it while playing.
This has been the case with errata all along to fix mistakes of "we screwed up and meant to write something else." The problem lies in the buying the game every year then to get it.
Failing #1.
Actually... they weren't putting out a new game each year. They were putting out new expansions each year. At no time did anything in Player's Handbook 2 indicate you didn't need Player's Handbook 1 to play. Sure, you might have clueless people who see books 1 & 2 on the shelves and think to themselves "well, I don't need Call of Duty 1 to play Call of Duty 2... so I can just buy Player's Handbook 2 and everything will be fine!"... but I for one would never want WotC to dumb things down so much as to placate that kind of idiot who can't be bothered to look at the book he's buying first.
And as far as your comments on errata... your complaint is that some errata appears in PH2 for PH1 so you have to buy the second book. But since it also appears in the online tools, you have to buy the tools to get it. But since it also appears as a free download... you have to search the website for it, download it, then remember to use it. And somehow, this is WotC's fault? Just what exactly is WotC supposed to do in this situation, short of reprinting the complete PH after each errata cycle and giving it away for free to each person who owns one, or just not bothering to come up with errata at all? Errata exists because it is useful. The fact that you then actually have to use it does not ipso facto mean WotC 'failed'.
Settings, cute and novel approach, but you don't get many people to buy later settings, when they will not be supported is you get a settings once and only once, then it stops. People will start buying the newest settings to try, because they know it has a short lifecycle and then products end for it. Also someone cannot buy the setting from 2 years ago, if it isn't avilable to be bought.
That is failing #2.
This is why we have things like Amazon. Where you can find setting books from one, two, five, ten years ago. And considering WotC printed dozens upon dozens of setting-specific supplement books for Third Edition... is your complaint that they didn't reprint all of these things over again for Fourth Edition? Considering 95% of each of those Forgotten Realms and Eberron books are complete fluff and edition neutral... just how many copies of those things do you think we needed or would have sold had they been produced?
DDI. Failing #3.
People don't want to rent the game, nor have to play it with a computer or always have to be around internet access to be able to play it.
I can pull out the books during a power outages, light some candles, and get new people to try the game. Playing pass the laptop around to try to play while it still has battery charge isnt any way to try to play.
Do you even know what is in DDI? Because everything you write is patently untrue. You don't need a computer to play D&D. Not in the slightest bit. And anyone who tells you otherwise is lying.
Now you can certainly use a computer to make setting up parts of the game easier. But they are not required. And in fact, there are plenty of people here on ENWorld who do just fine without DDI.
On to Failing #4, board games.
They can be a boon to get people interested in the game, but D&D hasnt ever been a board game, even if it has recently required more board game type of play with focus on grids and maps and tiles. Board games are in no way shape or form D&D or roleplaying games, they are board games. Ravenloft might be a fun board game, but it is still a board game set in the Ravenloft setting as a background, and is not going to be a roleplay game.
HeroQuest is loosely a roleplaying game, but is still just a board game. One that very well introduces MANY roleplaying game elements that can get people into roleplaying, but it is still jsut a board game with the same limitations, unlike an RPG.
So now you're mad that WotC is producing board games that use the mechanics of the roleplaying game. Okay. And I suppose you were mad when video game companies like Bioware used D&D mechanics to produce video games too? Considering that the Ravenloft game doesn't replace the roleplaying game and is merely another game who branding and rules structure is very similar to the roleplaying game... looks to me like you just want to get mad at WotC for no discernable reason.
Your model needs something that everyone will want to buy to try the game, and those that get hooked will want to buy more things after that. Red Box, I wont get started on what I dislike about this, might have been a good idea, had it not came out years too late. It should have been there right when the PHB DMG and MM came out for those wanting to try it, and telling those that liked it if they want more levels, classes, races to get the PHB, DMG and MM, otherwise it was a complete mini-version of D&D.
So failing #5....
...was lack of introductory product and relying on existing customers/players to support the entire new product, that was nothing like had ever existed before which means existing customer/players were not really the target for it and there was nothing in the world to get new people to want to try it at an affordable and non-overwhelming manner.
D&D 4E Starter Set released October 21, 2008
Case closed.