D&D 3.x The 4E Monster Manual -- what 3.5 monsters need the axe?


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One of the things that I'd really like to see go are five new variants to a MM1 critter in supplemental monster manuals. It's cool when the monster is substantially different from the baseline monster (such as the mountain troll). If all it does is give us a new special attack and a new DR variant, it's eating up page space for me.

And please, no more orcs or gnolls with class levels or sample vampires as a seperate monster manual entry.
 


STARP_Social_Officer said:
Re Giant Space Hamsters...



Maybe not in your campaign...

Actually, I converted the giant space hamster to 3.5 stats, along with many of my favourites – algoid, tasked genies, island giant etc.
 

Thurbane said:
I might be alone, but I don't mind the Acherai - it has history (FF 1st Ed), and it has "real world" mythological roots, albeit fairly loose to "4 legged smoke producing chicken". :p

I'll bite...what mythological roots?
 

hong said:
Mang, at this rate we're going to be struggling to fill 50 pages, let alone 280.

Nah, we just add in the best monsters from FF and MM2-5, plus the environment and monster books. There are also some classics that deserve a 4e incarnation.
 

hong said:
Mang, at this rate we're going to be struggling to fill 50 pages, let alone 280.

Good. Then we can put the monsters in the DMG by bumping it up 288 pages and the magic items in the PHB by bumping it to 320 pages and we've saved a book for everyone who doesn't collect Monster Manuals.
 

While there are numerous things that I must completely disagree with, there is one thing that I would suggest a different angle on.

Instead of wasting the non-primary mephits, I think they should waste the primary mephits. Primary mephits can be in whatever book they add the non-primary elementals. At least in the first MM, I think that it would be better to have them be something related but different, instead of just generic elemental humanoid n.
 

hong said:
Mang, at this rate we're going to be struggling to fill 50 pages, let alone 280.

Good. They can use the space for templates and normal animal stats. And anyone who missed a left-out monster can build it by judicious template application. I am assuming that they make applying templates easier.

I wouldn't miss any of the monsters listed so far.
 

Rather than templates, I'm guessing we'll see villain classes. If anything, I'm guessing monsters will be templates that you apply to the class: eg an orc brute might have +2 to melee attacks and +1d6 damage compared to a human brute.
 

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