Jhaelen said:Sounds like you're using the non-psionic version. I'd never use that. Mind Flayers without psionics is like dragons without breath weapons. I'll never understand why they even bothered to put them into MM1.
Were Mind Flayers in OD&D? Or, for that matter, were psionics in OD&D?Korgoth said:Mind flayers were invented before psionics.
Pants said:Were Mind Flayers in OD&D? Or, for that matter, were psionics in OD&D?
I certainly know that Mind Flayers possessed psionic abilities in the 1e MM. Maybe not psionic abilities as they appeared in later iterations of the game, but psionic abilities nonetheless.
pawsplay said:What's up with wanting to merge worgs, dire wolves, and winter wolves? Winter wolves breathe forst... do worgs have icy breath? No, they do not. Likewise, worgs are evil. Dire wolves are simply big. If you want villainous wolves, worgs are the thing. But if you simply want to put some savage humanoids on wolf mounts, dire wolves are better.
Felon said:What a peculiar response. In combat, mind flayers just mind blast, that's about it (granted, there are those DM's who abuse the charm ability in battle by blatantly ignoring the +5 Will save bonus). They are terrible grapplers; with low grapple checks and weak damage. It's a tactic solely intended for pulling the brain out of a stunned victim's head.
Of course, advancing in a character class is rather beside the point, since a monster is at that point just doing what a human could be doing.
Well, it handily meets the definition--firing worthless, weak-damage, low-DC poisoned arrows from range, and relying on the gaze attack up-close--so I"m not sure what your disconnect is there.
AllisterH said:Sure, but do we really NEED 4 entries for Wolf, Dire Wolf, Worg and Winter Wolf? The only difference between the four is that they are different sizes. Tactics on how the creatures fight and how to fight them is pretty much the same EXCEPT for the Winter Wolf's breath attack.
Really, given your example above, why can't you use dire wolves as villainous?
Definitely believe all 4 can be collapsed into one entry (including winter wolf) with a system to make them bigger/stronger for the appropriate party.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.