Don't sell yourself short. You did a pretty good job of summing up fighter-specific abilities. And we've had some indications that 4e fighters won't just be amorphous blobs of feats, but rather have some weapon styles associated with them. Perhaps one of them will be a heavy-hitting two-handed weapon style. Ain't no law saying a barbarian has to have a rage ability.Gloombunny said:But there's no specific stuff that "makes the fighter a fighter".
Sure they are. Favored enemy is often portrayed as a form of rage, and plenty of rangers charge. They have lower hit dice in 3.5e, so your part about "shrugging off injuries" is a case of circular reasoning. They're not cuurently known for stuff because they're currently not good at it. But back in the days when they got two hit dice at first level, they were some of the best shruggers around.Rangers are also not associated with charging into combat in an unthinking frenzy, laying waste to enemies with their mighty strength, and shrugging off brutal injuries.
And outside of D&D, in fiction, there is definitely context for rangers being fierce melee combatants.
OK, at this point I have to ask if you've ever read a Conan story. Our prototypical barbarian did not just brainlessly smash doors and slam mindlessly into every foe. He was a consummate stalker, quite capable of creeping up on guards at full attention. Stealthy thief and assassin were among his many careers.Nor are barbarians associated with creeping silently through the woods to stalk their enemies. I would say that barbarians have more in common with fighters, and rangers with rogues, than either of them have with each other.
If you're solely speaking of what barbarians are associated with in D&D, then again that's just an instance of circular reasoning, because they're only associated with things they're good at. Make them good at stalking foes, and they'll become good at it.
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