WaterRabbit
Explorer
Joshua Dyal said:In your stages, naturally. And the order in which they occur. Also in your lumping. Why is winger lumped with sadist when they have nothing in common, for instance?
What the sadist and winger have in common is the quality of play from the player's perspective. I have seen winger do a good job on one shots. But over the course of several sessions, the winger’s game feels like the sadist’s game – arbitrary and inconsistent. Or they turn into roll-playing games. Either way the player character’s abilities are marginalized.
But let me be clear about my definition of a winger: A GM that sits down to the table with no plan at all. Everything is off the cuff.
I have played in many one or two session games that were totally extemporaneous and a bunch of fun. However, in my experience I have never seen anyone who was a winger pull it off past that.
All good GMs improvise – that is the nature of it being a RPG. But the winger does no preparation and often doesn’t really know the rules of the game either.
To create a good murder mystery requires some planning. I have seen GMs try to wing it – all fell flat. Either the players solved the mystery right away because the GM did not account for their capabilities or the GM put up so many roadblocks to using such abilities that the game felt arbitrary.
So from the player’s perspective these two styles are not that different.