Sadrik First Post Jul 26, 2014 #1 Have at it. Throw your ideas and we can critique them. Here is the first. Hit Dice are not used. Short Rest: Recover Hit Points (½ of current?) Long Rest: Recover all Hit Points Last edited: Jul 26, 2014
Have at it. Throw your ideas and we can critique them. Here is the first. Hit Dice are not used. Short Rest: Recover Hit Points (½ of current?) Long Rest: Recover all Hit Points
Quartz Hero Jul 26, 2014 #2 Fixed HP: HP/level = max (HD) -2, so wizards get 4 HP / level and fighters 8 HP / level.
Sadrik First Post Jul 26, 2014 #3 Quartz said: Fixed HP: HP/level = max (HD) -2, so wizards get 4 HP / level and fighters 8 HP / level. Click to expand... This works out very closely to what I use in my 3e games. 1/2 HD +2. With the wizard getting d6 they are not completely gimped. So something like d6-2 is fathomable. I like.
Quartz said: Fixed HP: HP/level = max (HD) -2, so wizards get 4 HP / level and fighters 8 HP / level. Click to expand... This works out very closely to what I use in my 3e games. 1/2 HD +2. With the wizard getting d6 they are not completely gimped. So something like d6-2 is fathomable. I like.