mach1.9pants
Hero
Heck a cleric with the laser death ray (searing light) will soon see the end of an ogre!
I know that we're supposed to be concentrating on making sure the mechanics work, but I hope WotC backs away from this. I don't want monsters to be given huge gobs of hit points to "force" combats to be more epic. I've still yet to actually play this out, but I'll be severely disappointed if 2nd or 3rd level characters can dish out that much damage in a few rounds (say 4 to 5) in this edition.
Don't talk about it online. You just said you want to break the OTA, unless your wife and kids signed up, too.I've read through the playtest documents several times now in anticipating playing with my wife and kids.
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I've read through the playtest documents several times now in anticipating playing with my wife and kids.
Reading through the Caves of Chaos, I started noticing the various cheiftains having large numbers of hit points. Then I hit the Ogre - and was floored. Go ahead, look at room E22.
I do not like this one bit. Most of the "common" monsters in the adventure have hit points fairly close to the original values in the module, until you start getting to the "set-piece battles". Then the hit points look awfully inflated.
I know that we're supposed to be concentrating on making sure the mechanics work, but I hope WotC backs away from this. I don't want monsters to be given huge gobs of hit points to "force" combats to be more epic. I've still yet to actually play this out, but I'll be severely disappointed if 2nd or 3rd level characters can dish out that much damage in a few rounds (say 4 to 5) in this edition.
They've mentioned the monster rules are still very much up in the air, so there's not an actual answer to this yet.Do you think all ogres have 88 HP, or just ogres fighting as solo monsters?