Jhamin
First Post
I find that Adept levels work pretty well for "hedge Magicians", folks that you want to give some potent abilites to, but don't want to give the full powers of a PC spellcaster.
In my game, I have orc tribes led by Barbarians and Priets of Gruumsh. But even the orcs don't like to annoy the old hag outside the villiage with her strange powers.
For that matter, most all of the NPC classes serve their purposes. I kind of like that a brawny farm hand (lvl 3 commoner) cannot be dismissed by a low level fighter in a bar brawl. Sure, he isn't going to win, but at least he isn't a 2 hp nobody.
And when the town guard (War 3) comes in, they aren't as good as the party fighters, but they aren't idiots either.
In my game, I have orc tribes led by Barbarians and Priets of Gruumsh. But even the orcs don't like to annoy the old hag outside the villiage with her strange powers.
For that matter, most all of the NPC classes serve their purposes. I kind of like that a brawny farm hand (lvl 3 commoner) cannot be dismissed by a low level fighter in a bar brawl. Sure, he isn't going to win, but at least he isn't a 2 hp nobody.
And when the town guard (War 3) comes in, they aren't as good as the party fighters, but they aren't idiots either.