overgeeked
B/X Known World
To a point I agree, but not entirely.I would be interested in everyone's take on this. As we all know, all players want different things from d&d and other rpgs, the DMG does a pretty good job of laying this out on page 6 - Know Your Players section. But I have noticed that more and more, over the past few years, players at the table tend to fall into one of 2 camps, and each wants little to do with the other type of game. On the one hand you have the adventure gamers, who want to explore a dungeon or other exotic environment, filled with good combat encounters, which hopefully feels like a living, lived in environment. This player is very interested in character builds and options, but much less in exploring character personality. On the other hand, you have the role-players, who are most interested in creating and stepping into a character, acting in character (possibly voice acting) interacting with NPCs and roleplaying social scenarios. I have tried to accommodate both types at my table, but im finding that each type of player is often board to tears during the time spent on the the other style of play, and am beginning to wonder if I would be better served to just pick a style and market my game to that type of player. I do think that different styles of play can lead to a rich gaming experience, but I see more gamers getting frustrated and less able to compromise.
I am interested to see what you have to say. Do you see this particular divide in your gaming groups? A different type of divide? Or do you find players that enjoy both aspects more or less equally or can compromise? I would love to hear your feedback.
For me, I want to explore a dungeon or other exotic environment, with some good combat encounters, which hopefully feels like a living, lived in environment. I couldn't care less about character builds but do want many options. On the other hand, I am interested in creating and stepping into a character, acting in character, interacting with NPCs, and roleplaying social scenarios...up to a point.
I think either extreme is duller than dirt. If it's all combat all the time, it's boring. If it's all roleplaying all the time, it's boring. You need a good mix.
I'll call out optimizing and builds here because I think they warrant a bit of attention. D&D, especially 5E, is honestly already on easy mode. It's hard for characters to die. It's baked into the math of the game that characters can easily win almost every single encounter, even without going hardcore cheese like the five-minute workday or broken-ass builds. I like not knowing the outcome. I like being challenged as a player and for my characters to be challenged. Optimizing and builds remove a large part of what little challenge there is in 5E. It's like damn, easy mode isn't easy enough? You need to make it trivially easy? That sounds mind-numbingly dull. Especially if the player in question is focused on combat as the fun part of the game. You like combat but want to make absolutely sure that you're never at risk and never challenged in the slightest way ever by going for some god-like build? Sure, I guess. But then there's zero tension or drama. Zero story or fun. But, some people don't want challenge or excitement, they just want to win. You win D&D by playing it. You don't win by trivializing what little game is there.