Aleasana is very mountainous with the city states occupying the narrow valleys between the high mountain divides.
On the far Northern border, the mountains blend into a frozen wasteland of ice and stone. In the far northeast, it is said there is a mountain called "Guardian of the North". A hole has been crudely cut straight through its peak, and when the northern wind blows, an eerie wail washes over the frozen lanscape.
Aleasana's Southern border is the Sun's Anvil Desert. Between the mountains and the desert lies a strip of arid grasslands. The 'Anvil' from which the Suns Anvil Desert takes its name is a monadnock (a vast Rock) standing 1200 feet high and and 6 miles wide. The peneplain around the Rock is harsh and windswept and notable for its surface of fused glass that extends out for about 12 miles around the Anvil and for the broken rings of tall rocky spires the dot the area. Beyond the glass ring the desert proper reaaserts itself flowing north to the grasslands of the Bodai and south and west towards the land of the Urukh...
On the East and West, Aleasana is flanked by two large oceans. The eastern ocean is known to most as the Olden Sea. The Eastern coast is notable for its long and narrow fjords where the sea cuts into the mountains. The sheer cliffs make landfall difficult however there are a couple of suitable areas and it was in the eastern Fjords that people first landed. At the head of the Langerfjord which cuts furthest into the mountains is the Dverger city of Hängende (Вися Город in Drueger text) called the hanging city.
The vast Olden Archipelago fills part of the Olden Sea southeast of the Aleasana mountains. The Olden Archipelago is neatly split into three sovereign entities. The closest to Aleasana is the Principality of Maralan. The islands in this part of the chain tend to be large. South east of the Principality of Maralan are a series of barren atolls some a mere few feet above water whilst others have been pushed up on high sheer cliffs of coral and stone, the largest and highest of these is Karkora seat of the Karkora Magister. The final and furthest stretch of the Olden Archipelago, stretching east of Karkora and a bit northward, is the storm-wracked, semi-tropical island chain of Old Asani.
Whereas the Eastern coast of Aleasana is rocky and rather inhospitable, in the West the mountains descend down into a dense forest, which gradually turns into a marsh, and then breaks up into an infinite number of islands. This is Faegrim, the realm of the Fae. No accurate maps exist, and it is said that the geography keeps changing day by day.
The rogue Odraani Imperium is a small nation along the mid-western edges of Aleasana, bordering the Faegrim.
At the southern edge of the Faegrim where the marsh turns to the grassland home of the Bodai live the Isslen, commonly known as lizardfolk.
The Blade of Yadasai, a rocky peninsula, juts out from the western shore of the Sun's Anvil Desert. This thin, hard piece of land extends beyond mortal sight, but on a clear enough day one can faintly see the rock known simply as The Hilt. The Blade of Yadasai is actually a land bridge connecting the western shore of the Sun's Anvil Desert to another land mass. The Hilt is a massive fortress built into a naturally occuring promontory at the far end of the blade of Yadasai.
The city of Cassant has a proud history as the kings of Cassant made their home here, especially during the cold winter months when the castle of King´s Spire (the name of the castle where the throne is located) was a hell of a place to live in. The city is wedged between two mountain flanks on a plateau that descends in a gentle slope down the valley. With two of three sides well protected, a thick wall of stone protects the third side, overlooking the fields and pastures of Cassant. Two gates open into the city from the wall, three other gates open into the city from three mountain roads meeting here. The eastern one of them is King´s Gate, guarding the King´s Street leading into the city. The King´s Way outside of the gate leads to King´s Spire Castle. The other two gates are the High Gate and the Steel Gate. The High Gate is situated between the mountain flanks and guards the northern way. The Steel Gate guards the western way which is actually a long tunnel. The palace of the king stands near the wall of the western mountain. Behind the palace is the High Citadel, a huge fortress hewn from the stone of the mountain itself. The eastern mountain a steep slope upwards but is not a cliff like his twin on the other side. On the slope of the mountain stands the Royal Academy of Wizardry. One of Cassant's allies is the city Ghirad'ai, a few leagues south of Cassant and built halfway into the heart of the small mountain Ghirad's Hill. The city-state of Annit and its lord, Morrig, are serving Cassant as a political prison.
The Aleasani Seat is located in the middle of an imposing black castle on top of a mountain in Virgon, neighboring Cassant in central Aleasani. Virgon lies in one of the largest valleys of Aleasana. The other cities in the valey are Jovin and Therestra. The passes into the valley are well defended, especially King´s Pass, the pass that leads to Black Spire Castle.
The city of Bandesh-Thar lies to the south of Cassant, on the Eastern half of Aleasana.
One of Bandesh-Thar's strongest military allies is the city-state Agreion, several leagues north and situated in a large crater, across which Agreion sprawls.
The city of Val-Alen is a sacred site for the Shay of Aleasana. Val-Alen sits beneath Elitha's Spire, the tallest peak in Aleasana. High on Elithas Spire amongst the eyries of the Dragons is a small green lake called the Pool of Mothers. Within the mountain lies the sacred spring Sellessenril. Elitha´s Spire is a large but lonely mountain, standing proud with in the middle of a wide valley with the city sprawling below on all sides. Three old walls guard the city with a bustling tent-town sprawling outside.
The city-state of Altania is ruled by Larisa, the High Enchantress of Altania.
In direct opposition to Altania, and to a lesser extent Cassant, is the large-but-lightly-populated city-state of Dromas, situated on one of the lower plateaus of mountainous Aleasana, near the lowlands of the valleys. Dromas' walls encompass a large plot of fertile land. Thanks to its druids, Dromas' wall is literally grown out of the plateau's underlying rock and rises 20 feet into the air.
Lord Nithus, ruler of the City-State of Cazar, is playing the various sides against each other while proffessing neutrality.
The Twin Cities of Karina are most unusual for they are a single city split in two locations. The Lower city sits at the base of the mountains overlooking the Bodai grasslands as such the lower city is the main trade access for Bodai textiles and salt from the southern desert. The upper city sits 3000 ft above the lower overlooking two stategic passes through the mountains. The two cities are magically linked by the 'Gate of Judgement' a two-way portal constantly guarded access through an archway in the wall of each of the twin cities.
Another small group opposed to Aleasana is Revolutionist Concordat, a large band of anarchs, rebels, and revolutionaries who control a small group of towns and villages near eastern Aleasana. The Concordat is affiliated with the city-state of Dromas and its rogue Druid Council.
The Dai River, from which the Bodai (children of Dai) take their name, flows from the mountains of Aleasana and winds south into the Sun's Anvil Desert before turning east into the Olden Sea. Heading South from the Grasslands the Dai river gouges ot a deep gorge through the desert before it spends itself in a delta area that the Juni call the Glistening Hand. The sacred Spring of Sellessenril is one of the Dai River's sources. The major water source of the Dai river is the Dajani lake in the Jar highlands. The lake is surrounded by mountains and glaciers who feed the massive lake. There is a constant Bodai settlement that guards the lake. The settlement has a fortress in the middle, the Jan´Dahan. Besides Dajani Lake and Sellessenril Spring, another, lesser source for the mighty Dai River is the small group of hot springs called Okajda Tarym Cal by the Bodai. These hot springs are scattered across a wide ridge on the southern face of Mount Tarym, slightly northwest of Dajani Lake. The small stretch of the Bolshe Rapids flows from Okajda Tarym Cal into the Dai River, southwest of Dajani.
The city of Karina and Val-Alen are close allies.
The few recognized cities also allied with Dromas are Kahl-Rihan (a small, lakeside Shay, human, and half-Shay city in the east), Toubach (a human settlement in the valley north of Dromas), and Grevym Pass (a human and Dvergar city at the mountain pass to Toubach), though none directly border Dromas, leaving them in tough positions to fend off enemies. Dromas is partially surrounded by the hostile city-states Saedros Martol (a large human city in the same valley as Dromas) and Vindarr (a Dvergar city controlling the main pass out of that valley). Vindarr and Saedros Martol are allies of Bandesh-Thar. Unknown to Majera, the druid-monks of the Dromasi Council have arranged for their friends in the Revolutionist Concordat to "liberate" one of Majera's other loosely-allied cities, Kemorad Vos, near Dromas' ally Kahl-Rihan.
The dragon Alshoon claimed the rulership of the city of Kendra at the beginning of the civil war.
a 20' pearlescent copper parabolic dish in the Eastern city of Lugan.
The mithral mines of the City-State Kallizar are hotly contested.
The city-state of Volg is a large sprawl amidst the rocky northern highlands of Aleasana.
A barbarian from the North, Broken Stone's path has led him from a simple sellsword serving in various armies to having become Lord of the City-State of Travask.
The most infamous of these kidnappers/slavers is the Vermillion Lotus Society obstensibly a guild-merchant engaged in Apothecary supplies, wines, spirits and Brothelkeeping and based in the 'wiked city' of Barizar.