The Ancient Paths (OOC)

hippocrachus said:
Don't remind me :p

Seriously though, I've been making the encounters HARDER than the adventure calls out. You guys are really lucky.
Certainly the 3rd level fighter having a +2 equivalent waraxe is helping some!
 

log in or register to remove this ad

That should even out eventually; I've always had trouble finding magical dwarven waraxes...
That +2 equivalent won't look so tough up against a young adult white dragon ;)
 

I have a cleric idea in mind, but if anyone has any thoughts they would like to lob out on the style of priest, now is the chance.

Otherwise I am breaking out a dwarven priest of war and strength...:)
 

Rygus the Hammer
Male, Gold Dwarf, Cleric of Grumbar, 3rd Level
Medium Size, 4'0" tall, 151 wt, 70 yrs. old
Reddish Brown hair, Brown eyes, Gold tinted skin
Alignment: Neutral Good
Region: Spine of the World

Str 16 (+3)
Dex 8 (-1) (-2 rcl)
Con 14 (+2) (+2 rcl)
Int 10 (+0)
Wis 16 (+3)
Cha 12 (+1)

HPs: 26 (3d8+6)
AC: 19 (-1 Dex, +8 Armor, +2 Shield,)
Touch: 9, Flat: 19
Init: +3
BAB +2, Grap +4
Speed 20 (base 20, load 86.5 (76/153/230), heavy armor)
Fort +5, Ref +0, Will +8

+7 Melee, MW Warhammer, 1d8+3, 20/x3

Languages: Dwarf, Common

Skills: Max: 6/cc 3 (Total Skill Points: 12)

Concentration +8/+12 if defensive casting (6 ranks)
Heal +6/+8 with kit (3 ranks)
Knowledge (Religion) +3 (3 ranks)

Feats
-Improved Init – Bonus from Time Domain
-Martial Weapon Proficiency, Warhammer – Bonus from Metal Domain
-Weapon Focus, Warhammer – Bonus from Metal Domain
-Bullheaded – Bonus Regional Feat (+2 Will saves, can not be shaken)
-Combat Casting – 1st lvl Priest (+4 Concentration when casting spells on the defensive)
-Shielded Casting – 3rd lvl Priest (As long as shield is equipped, caster does not provoke an attack of opportunity when casting in melee)

Dwarven Traits
-60’ Darkvision
-+2 to all saves vs spells and spell-like effects and poisons.
-Stonecunning
-+2 to all Craft skill checks with metal or stone.
-+2 to all Appraise checks that have to do with stone or metal items.
-+1 to all Attack rolls against Aberrations.
-+4 Dodge bonus against Giants.

Cleric Abilities
Proficient with all Simple Weapons and all types of Armor and Shields,
except Tower Shields.
Can cast divine spells.
Metal Domain – free Martial Weapon Proficiency and Weapon
Focus with hammer of your choice.
Time Domain – free Improved Init Feat.
Turn Undead
Spontaneous Casting of Cure spells.
Cannot cast Evil spells.

Spells Per Day 4/3+1/2+1

Spells Prepared
0th- Guidance, Detect Magic x2, Create Water,
1st- Divine Favor, True Strike (domain), Shield of Faith, Magic Weapon
2nd- Bull’s Strength, Spiritual Weapon, Heat Metal

Equipment:
MW Warhammer (belt right, 8 wt) (regional item)
MW Plate (worn, 50 wt) 1,650 gp (AB: +8, MD: +1, ACP: -5, Spd: 20)
MW Heavy Steel Shield (left arm, 15 wt) 170 gp (AB: +2, ACP: -1)
MW Potion belt (10 slots) 60 gp
- Oil of Magic Weapon x2 100gp
- Shield of Faith Potion x2 (+2) 100gp
Explorers Outfit (worn, 0 wt)
Granite Holy Symbol of Grumbar (worn 1 wt) 25 gp
Belt Pouch (belt front, 0.5 wt) 1 gp
Spell Component Pouch (belt left, 2 wt) 5 gp
Backpack (center back, 2 wt) 2 gp
Healer’s kit (top of pack, 1 wt) 50gp
Bedroll (below backpack, 5 wt) 1 sp
Waterskin- water (backpack, 4 wt) 1 gp
Flint & Steel (backpack, 0 wt) 1 gp
Trail Rations- 6 days (backpack, 6 wt) 3 gp
Winter Blanket (backpack, 3 wt) 5 sp
Scroll Case (backpack, 0.5 wt) 1 gp
-4 Scrolls of Cure Light Wounds 100gp
-1 Scroll Lesser Restoration 175gp
50’ Hemp Rope (backpack, 10 wt) 1 gp
Grappling Hook (backpack, 4 wt) 1 gp
Empty Sack (backpack, 0.5 wt) 1 sp


Coins- 278 in a mixture coin and trade gems

Background:

Sent to assist the Shield dwarves in the cleaning of Mithril Hall, Rygus had his first taste of battle after the drow had been purged and the orcs and other denizens from the dark sought to come in to fill the void. For the past decade, Rygus has patrolled the halls using Grumbar’s gifts and the strength of his arm to keep the mines a safe place.

Personality:

Rygus takes his job as a Warden very serious and his faith to Grumbar even more so. Seeing his race as being born from Moradin’s will and Grumbar’s blessings, Rygus sees no problem in serving a deity that some would associate as belonging outside of the dwarven pantheon. Leaving the heavy debates on philosophy to those who can no longer serve as Wardens, Rygus combines his physical strengths and divine abilities to their maximum effect. He is well aware there are others who are stronger and smarter than he is, but he also knows they can fall to a well-placed hammer strike as surely as any other foe.

Appearance:

Rygus is an average sized dwarf, and is usually found walking the earthen caverns near his clan garbed in his plate armor with his hammer and shield at the ready. The shield and breastplate of his armor have the mountain of Grumbar worked into it. His armor, shield and hammer are all of exquisite dwarven artisanship and were awarded to him for the services he has proved in defense of clan and kin. Rygus keeps his cut short and covered by his helm, but his one concession to vanity is his beard, which he wears long, braided and tucked into his belt to keep it out of the way. Across his back, he wears his battered and dusty pack and his boots, like his pack, are worn from trudging up and down the halls looking for those who would harm his clan.
 







Remove ads

Top