As Magyar speaks, the proprieter's eyes get bigger and his smile grows wider. He puffs up his chest, standing a little straighter, and pumps Magyar's hand enthusiastically.
"Well, I don't like ta brag, but if you're lookin' fer Dietrich the, what did you call him, hero? If you're lookin' fer Dietrich the Hero, you've come te the right place. You're lookin' at him. Now, now, I know what you're thinkin'. A guy with an amazing shop like mine should be more concerned for his own well-being in order to look after all these priceless artifacts, but when I saw the flames spring up, why, I couldn't help myself, I had ta get the warning out. It's true, a lesser man may have succumbed to the smoke and flames, but I couldn't let a little thing like lack of air and searing heat stop me from saving those helpless people and, ultimately, the town itself, right? What kinda decent fellow would I be then?"
Colmarr wanders around the shop followed by Naomi. "Hey, you! Dietrich calls to them. "Watch your girl, there. You break it, you bought it." Looking over his wares, the man's words are laughable. There are shelves and shelves of what appears to be mostly junk: old, battered candlesticks, flatware and dishes, busted musical instruments, mostly broken costume jewelry, and pieces of what might be considered "art". There is very little of value there, and likely nothing that would have belonged to the captain.
Malachi leans against the wall, watching Dietrich's reactions. Magyar seems to have the man completely hoodwinked.
Troth keeps an eye on the door. The traffic on the street is light, and he doesn't see anyone overly suspicious looking. Near the back of the shop is a dark alcove with a door. No doubt it leads to private apartments either in the back of the shop or above the shop.
From his place on the street, Grondar can see much more. He'll be the first to spot trouble, no doubt, if it comes along. Wakil stands across from him, covering the other side of the street.
Denther looks for a way to get around behind the pawn shop. The buildings here are two-story brick and mortar built with adjoining walls. He wanders down the street a bit and squeezes into a small alley that runs along the side of the potter's shop. Above him, overlapping eaves cast the alley into deep shadow. The ranger quickly moves through the alley to the back of the building where another alley joins the first one at a right angle. The pawn shop does indeed have a back door. A full rain barrel sits near the stoop.