The Antigrol Tide (OOC)

jkason said:
Question about our new divine caster and his place in the world. I'm just trying to figure out Mag's reaction, mostly. At the moment, I'm playing his as seeing Malachi as something of a minor miracle; Colmarr had said it might be possible for humans to learn magic, but it's generally unheard of.
Minor miracle sounds about right. The power of Adonai is great. ;)
jkason said:
Malachi's response marks him as divine rather than arcanely powered, so I just wondered how common divine casters are. With no human clerics, I figure they're rare in general, but have they been around since before the Elven contact, or is divine magic, too, something just recently discovered?
You might think Malachi insane, you might be amazed at the power of his "Light" spell. There's no evidence (to my knowledge) that the beam hurts anything, it just takes the fog away. Depending on what you think the fog to be, this is a good or bad thing. "Arcane" and "Divine" might not be a meaningful distinction to your character, though. "What? Types of magic?!"
 

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Jdvn1 said:
"Arcane" and "Divine" might not be a meaningful distinction to your character, though. "What? Types of magic?!"

Well, Mag has a couple ranks in know (arcana) and know (religion), so I figure a conceptually basic distinction like divine vs. arcane might be in the realm of his rudimentary study, but one of the reasons I was asking was to get a bead on whether my idea of rudimentary matched Mallak's. ;)

jason
 

The vast majority of religious leaders who claim to use divine power (clerics, priests, etc) effect their "tricks" via slight of hand, misdirection, or secret mechanisms. Many people believe that these are true acts of the gods. These things are seperate from the normal D&D magic because they often involve lengthy rituals and incantations, or a lot of hocus pocus but not much substance. True practitioners tend to use much more understated means. However, there are just enough true practitioners to lend credence to all the charlatans; the general public probably can't tell them apart. Where these true practioners draw their power from is another mystery...

People from more primitive and/or superstitious backgrounds might truly believe that they have powers: making a certain gesture drives away demons, saying a certain thing brings good luck. Mostly, these people do nothing that is particularly "magical." Occasionally, they might get (un)lucky, and something might have an effect. Again, a very few know what they're doing and have control of it.

Some folks experiment with alchemical substances and claim it is magic.

For the most part, people accept that magic is a nice fantasy: something that stage performers do to entertain on feastdays and nothing more. It may look real, but if you put your mind to it you can discover the trick.

Ostentatious yet understated displays of obvious magic like the one Malachi just put on where an observer can say, "There, that could not be a clever trick or a strange coincidence; that person just undeniably wielded magic," are truly unknown.

In other news, N'un T'Chauck will get 6 HP from his d12 HD + 2 HP from his Con for a total of 8 HP. Also, Jason is correct in his latest post, and Jdvn1 is essentially correct as well.
 



One more word on the distinction between Acrane and Divine magic: The term "magic" is generally applied to what classic D&D would refer to as arcane. Divine magic isn't generally thought of in terms of "spells" and "magic" but rather as "miracles" or "power." Of course, this is a product of the gameworld culture and doesn't really affect gameplay mechanics.
 


While folks are updating their skill points I'd like to take this time to mention that i would appreciate it if you would list all skills your character can use, including skills that can be used untrained. That way I can see quickly what, say, your spot total is even if you have 0 ranks. If you like, you can place your untrained skills under a seperate heading below your trained skills.
 

Character updated. Reworked a few skills. Looking at Obscure Lore as Colmarr's 3rd level feat, but I don't really see any way to RP that out...

Edit: Added untrained skills to character sheet.
 
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