The Band of Four (The Village of Oester)

Hairy Minotaur said:


Whoa, I thought my wife posted on here for a second. :D

I'm just lucky to have a group that really likes to roleplay their characters, which is helped by a lot of flavor text and conversation. Combat is a lot more imaginative if they can't accurately tell what they're fighting. (it's never 3 kobolds, it's always three small skinny dog like creatures with long thin tails. They don't so much as run towards you, they more skip and hop their way to you). Plus I force all the clerics to voice/act out all their turning attempts.

Let's not get confused here, buddy. I am not going to be the wife of a hairy minotaur unless I was trapped in a maze and had no other choice. :D

Anyhow, your group sounds like great fun and true role-players. It seems they like to use descriptive combat actions in their play to give real flavor and fun to what their PCs do.

I definitely prefer describing creatures as something instead of saying they're just "kobolds". That is unless they've seen them before and recognize them as kobolds.
 

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You have done a wonderful job at adapting and using this module in your game. The Hamlet of Thumble was a great product to playtest and help Ed Cha at Open World Press with.

I hope you continue to work with Thumble and make it a recurring town in your adventurers travels, as Ed's first successful attempt is a great module and something all DMs can use in their campaigns. Look for his next product sometime in the near future.

Robert 'Bob' Nolan
 

Alriand makes her way to the home of one of the children who made fun of her pointy ears yesterday. She reaches the elder's house which is next door to Owecyrr's house and finds some shadows to skulk around in. She cases the house and notes only one visible entrance/exit. Cat like she moves to the door and listens for any movement, hoping that the child's father is still out tending to the chaos of the evening. Hearing lots of snoring and from a lot of people, she pauses but decides to creep over to a window to the left of the door. Peering inside she sees about ten children all sleeping on the floor in the front room. Taken aback momentarily by the sight of so many children crammed onto the floor, Alriand does not immediately notice the voice behind her. A middle-aged halfling has walked onto the front steps of the house, and asks Alriand what she is doing here. Alriand responds by telling the man that she was just checking on the children, she tells the man that she met a charming young lad named Owecyrr and she wanted to make sure he was all right. Things got a little hairy through the night and she's heard that these attacks have brought break-ins and theft, and she felt compelled to check on him. The halfling man completely wrapped around Alriand's bluff, introduces himself as Calcyrr. He says that he always heard elves were haughty and didn't much care for the folks who work for a living, but he's glad to have met at lease one elf who breaks that mold. Calcyrr invites Alriand in for some apple turnovers. Alriand asks for rain check as she says that she must go check on the other two children who were with Owecyrr yesterday afternoon. Calcyrr commends her for her caring and protectiveness and tells her she's welcome to stop by any time and see Owecyrr. Alriand flashes him a smile as she briskly walks away and around the elder Opee's house. She stomps to the middle of the street, and ignoring the couple of halflings making their way down the street, she curses out loud and kicks the dirt. Having never seen an elf, much less an elf throw a tantrum, Alriand forms a little crowd of a dozen halflings before she realizes she's being oogled. Collecting herself she straightens her hair and says to no one in particular that one of those little beasties got into her pack and stole her remaining rations. She leaves in a huff and makes her way back to the river thinking a good bath will calm her down.

Tharhack brings the carcass to the center of town, right next to the well. He drops the body and draws water from the well, to quench a little thirst. Word has spread quickly through the Hamlet that the huge, hairy, ugly, human, man has brought something awful back with him. Before Tharhack can lower the bucket for a drink from the well, a large crowd has already gathered around the well, all their eyes gazing between the rust colored rat-man and Tharhack. A couple of kids throw rocks at the thing. Tharhack, noticing a large crowd has gathered, and that some of them are looking at him, bends down and flexes over the dead body. Exclaiming that Kord's might makes everything right, he thinks this is the perfect time to practice his recruitment spiel. He reaches into his belt pouch and pulls out a dozen or so leaflets on the church of Kord and hands them to any children near him. From the crowd a loud "Move out of the way!" causes the mass of people south of the well to part and Rillkep, Wilby, and Opee saunter up to Tharhack, who poses intensely for Rillkep's sake. "booger! so happy to see you, I wondered when you planned on gracing me with your stoutness" says Tharhack to Rillkep while he's showing off his biceps to the halfling
"enough with your insults, you bad smelling man, what disease ridden carcass have you dragged into my town?" demands Rillkep.
"this is one of your attackers, I caught him in the graveyard, defiling your ancestor's remains with his cowardice." Tharhack proudly states.
Bimbar and Rebrey have made their way to Tharhack's side and kick around the body. Trying to determine what it was.
"well even with dental records, I couldn't find what's left of it's jaw to tell you" Bimbar says to Rillkep.
Ignoring Bimbar's attempt at humor Rillkep asks tat Wilby place the ugly man under arrest for littering, unless Tharhack can prove his tale. At this Daigren waddles up, takes one look and proclaims that it's a kobold. Nasty, sneaky little things that love to attack in numbers but rarely put up any organized resistance. Rebrey asks Daigren what he means by that. Daigren motions him closer and whispers that there must be a leader who has bullied these worthless beasts into attacking the town, as they would never attack someone outnumbered. After hearing Daigren's conclusions Opee publicly thanks the 1/2 orc for unmasking their adversaries, and now maybe they can plan for a better defense. The crowd cheers and most of the males and children come up to shake Tharhack's hand or congratulate him individually. Bimbar tells Tharhack he does great work. Tharhack promises to show Bimbar some "moves" so when Bimbar faces his first kobold, he will crush it just like Tharhack.

Alriand reaches the river bank and hears the cheering going on in the center of town, for a second she thinks about what kind of pick pocket opportunities she would have, she looks back at the house she just passed to get to the river. She notices now that it was once a grand house with fine trimmings, but seems to have fallen on hard times now. She figures with all the halfling go to the center of town for some reason, she drools at the free chance to comb the house, and starts towards it.
 

varagon said:
You have done a wonderful job at adapting and using this module in your game. The Hamlet of Thumble was a great product to playtest and help Ed Cha at Open World Press with.

I hope you continue to work with Thumble and make it a recurring town in your adventurers travels, as Ed's first successful attempt is a great module and something all DMs can use in their campaigns. Look for his next product sometime in the near future.

Robert 'Bob' Nolan

This product is awesome! My players have played 4 sessions and they all love the product as well. I know his next product will be just as good, and I will make sure it is in my grubby hands soon after it's release. :)
 

Hairy Minotaur said:


This product is awesome! My players have played 4 sessions and they all love the product as well. I know his next product will be just as good, and I will make sure it is in my grubby hands soon after it's release. :)

Hairy Minotaur, you really make my day every time! Thanks again and again for all the kind words and support. :)

The next product the Village of Oester is going to be an interesting book, I think. It will have a similar style to The Hamlet of Thumble, but the tone will be quite different-- dark, creepy, perverted, and even sick. I hope it doesn't turn off readers, but the topics of sex and demon-worshipping are covered, albeit in a non-"inyourface" kind of way, hopefully.

We should have an announcement and cover image for it, soon enough, in the Publisher's Forum.
 

the end of session 3

Alriand walks up to the rear entrance to the house, she checks the door and finds it unlocked. She enters through the kitchen, and stops to listen for any noise. Hearing none she makes her way to the stairs, noting how bare the inside of the house actually is. There's no pictures on any of the walls, there's not even a plant in the kitchen or the main hallway. She reaches the stairs that lead to the second floor, and notes that the bottom step is completely gone. She pauses and wonders with the state of disrepair that the part of the house she's seen is in, just how much of anything of worth will be found in the house. That thought quickly dissipates with the memory of her moment of weakness at Owecyrr's house. She makes her way up the stairs and counts three steps in desperate need of repair, and two others that are on their way. Reaching the landing at the top of the stairs she heads to her right and comes to a closed door. Listening at the door she hears no sound and checks the doorknob, this door is also unlocked. Opening the door and entering the room Alriand finds the entire room to be empty, not even a cobweb. Closing the door she heads back towards the stairs and tries a door opposite the staircase. Listening at the door she hears dripping water. Not bothering to check the door she opens it and finds the bathroom. The dripping water sound was from a very soaked towel that is draped across the side of the bathtub. There is also another towel hanging from a nail against the wall to her right. The mirror is cracked and there is a very strong odor of mildew, but nothing of any value, no porcelain, no bath oils, not even lye let alone soap. she exits the room not bothering to close the door. Turning to her right she is faced with the last remaining door upstairs. As she walks down the hallway she passes a portrait of a male and female halfling smiling and standing in front of what looks to be this very house. Alriand takes a closer look and decides that it is this house looking much more splendid in the picture than in it's current state. She leaves the portrait and puts an ear to the door. She hears very soft crying or sobbing coming from the other side, unable to make out any words she checks the door and finds it unlocked. Opening it slowly and as quietly as possible, she sees a lone halfling man siting on the edge of a mattress that's laying on the floor. A quick glance around the room, and she spots a small chest with a bouquet of flowers in a vase resting on top of the chest. There are two windows, one facing north and the other east. The East window has some flimsy curtain hanging in on it. Her attention is then snapped back to the halfling crying on the bed. As he's crying he keeps looking down at the floor in front of him. He cries out loud for help from Penella to end his suffering, as he can no longer bear to look into his wife's eyes and tell her one more thing has to be sold, or one more fix it job around the house has to wait. He's sick and tired of all the looks people give him when he walks down the street, and now they're starting to give those same looks to his wife, and he blames himself. Creeping up behind him Alriand gets a look at what is on the floor in front of the halfling, it's a beautiful dagger, a real piece of work. Quietly drawing her sap off her belt, she whacks the back of the head of the halfling, unfortunately for Alriand that didn't knock him out. The halfling grabs the back of his head and turns to face his attacker. Alriand takes another swing but this one hits him on the left arm by the elbow. Thoroughly pissed now the halfling snarls and screams "I'll kill you! you come hear to steal from me when I have nothing left!" he bends down and picks up the dagger. Alriand drops her sap, and draws her rapier. The halfling lunges at Alriand, who easily dodges the strike, she then follows up with a quick jab to the halfling's side. Finding it's mark the rapier's blade sinks into flesh and between two ribs. The halfling drops to one knee and grabs his side. He turns to face Alriand before the dagger slips from his grip and clangs to the floor, which is quickly followed by the halfling's body falling face first onto the floor. Walking over to the halfling whose breathing has become shallow, Alriand pulls out her dagger and finishes the deal. She pockets the dagger on the floor and drops one of the gold pieces she found under the shed, onto the back of the halfling. She then moves to the downstairs and exits the building the same way she came in, with no one the wiser. She then decides to make her way to the center of town to see what all the hub bub is about.
 

You may have done a better job fleshing out The Hamlet of Thumble than I did when I ran it with my group. Kudos to you!

How often does your group play? It looks like you have some very interesting players who like to describe their actions in as much detail and realism as their DM!

I'd love to see you in action sometime. Maybe you could run a game based on THoT next year at Gen Con. :)
 

Ed Cha said:
You may have done a better job fleshing out The Hamlet of Thumble than I did when I ran it with my group. Kudos to you!

How often does your group play? It looks like you have some very interesting players who like to describe their actions in as much detail and realism as their DM!

I'd love to see you in action sometime. Maybe you could run a game based on THoT next year at Gen Con. :)

We play every Sunday night for about six hours a shot. We usually don't get much done as we have a lot of fun playing and there's always jokes going around. I'd run a game if you played in it. :D
 

Hairy Minotaur said:
We play every Sunday night for about six hours a shot. We usually don't get much done as we have a lot of fun playing and there's always jokes going around. I'd run a game if you played in it. :D

Sounds like fun! I'd love to play every week, but my group is taking a break over the summer.

As much as I'd love to play in one of your games, my Gen Con schedule is so tight that I generally can't play in ANY games. I'm usually running from the booth at the exhibit hall to running games to meeting with folks and then to my favorite place, the auction!

I would, however, very much like to drop by and see how you do your thing and possibly play an NPC! Now that would be cool. :)
 

That works for me. :D

This has been one of the best experiences of my DM career. Of course by next year The Village of Oester will be out. I could run that and you can stop by and play the succubus? ;)

:D
 

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