The Bard's Melee Weapon powers

I will chip in again to say that Guiding Strike + White Lotus Enervation + Flanking = Pure Win. Your defenders and melee strikers will love you for that essentially +5 to hit.

Thinking it through though, I think others may be right that while a pure melee bard is viable, its certainly not optimal. I think a pure ranged bard would likely do better than a pure melee bard, though I still think that the key to the bard is the ability to do both fairly effectively.
 

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