jdrakeh
Front Range Warlock
Philotomy Jurament said:Actually, I don't mind %-based skills. They're intuitive and easy to adjudicate, IMO. That is, I think it's easy for a GM to determine modifiers, etc. with percentages. It's not that much harder with 20 graduations, instead of 100, but I still find it more natural to think in terms like "base 75% chance," instead of DCs. What do you dislike about it, other than the fact that it's "old?"
Also, what do you mean by "exception-based?" If you mean "an exception to a universal mechanic," then I shrug and refer you to RFisher's comments on his pages: Unified Mechanic, Different Mechancis, and Classic D&D: I used to think...
I think the only real issue that may crop up in actual play is that the percentages don't seem to be balanced against the attribute check DCs, which means that a character (any character) may actually have a better chance at performing thief-like skills at lower levels than the actual thief does

I haven't played BFRPG yet, but after a quick reading, this was the single possible problem that struck me with the decision to present thief skills under a different set of rules than those that govern all other actions in the game (including thief skills utilised by non-thieves). It may not pan out like that in actual play.
Or I may have missed something that says performing class skills with an attribute check is verboten (though telling somebody that they can't attempt to hide, sneak, etc seems pretty silly).
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