D&D 5E The Battle Master(-ish) Monk?

So, unlike the 4e monk, BM maneuvers don't block punching and are reasonably efficient at 1 ki per die.

3/6/11/17

3: Pick 2 BM maneuvers. You can spend a Ki point once/turn to do one of them. You use your martial arts die as your BM dice.

6: Learn 2 more maneuvers

11: When you do a flurry of blows, you can do one BM maneuver for free on one of the attacks. This is in addition to the L 3 feature.

17: Your martial arts die becomes a d12 instead of a d10.

Probably too good, even though it eats Ki.
 

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So, unlike the 4e monk, BM maneuvers don't block punching and are reasonably efficient at 1 ki per die.

3/6/11/17

3: Pick 2 BM maneuvers. You can spend a Ki point once/turn to do one of them. You use your martial arts die as your BM dice.

6: Learn 2 more maneuvers

11: When you do a flurry of blows, you can do one BM maneuver for free on one of the attacks. This is in addition to the L 3 feature.

17: Your martial arts die becomes a d12 instead of a d10.

Probably too good, even though it eats Ki.
I’d say it needs more. it’s using ki to do a new thing, not actually gaining much added power.
It gets less than the Open Hand does.

I’d make it, when you use Flurry of Blows, you can use 1 maneuver, at level 3. Later you can use Deflect Missiles on Melee attacks, and if you reduce it to 0, you can spend 1 ki to use Riposte.
 


That should be pretty easy except for the chokes. Locks can be done via grappling somehow. Chokes though, i just don't know.
Make an unarmed attack. If your damage reduces your opponent to below 0, you have rendered them unconscious.
Locks are pretty much the grappling rules.

The question is: Is there a need for a more maneuver-focused monk martial artist?

Or do the current rules already support the concept well enough?

To me, it seems lacking unless you MC into Fighter (BM), but then your monk levels fall behind.
The fighter is the pure martial artist of 5e, so mixing that in would seem to be a good fit for a monk that is less interested in contemplating their navel, and more interested in beating stuff up. With the feat and variant Fighting style, you can get quite a lot of dice and maneuvers without investing too much.

I'd be leery about simply granting maneuvers to use with Ki and the Martial Arts Die because the monk gets a lot more than the BM does, and so it would make the monk a better Battlemaster than the Battlemaster.

I expanded the BM maneuvers for my warlord class. Inflicting conditions such as Blinded, Frightened etc is an option, and one that fits fairly well with the monk chassis since it already has Stunning Fist.
 

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