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The Battle of All Alignments


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The more I look at this, the more I think Gansk's idea of treating them like "mini fireballs" makes the most sense. This way, the critter can still target either a creature or the ground, but an attack roll is unnecessary and a Reflex save is allowed.

To take it a step further, it could function like a mini meteor swarm, allowing the falcon to fire two globes; creatures caught in overlapping areas take damage from both (but also get saves against both), and it can target a single creature as a ranged touch attack, allowing no save but not affecting other creatures in the area.
 

well, it should have been able to attack the ground in the first place, by reading the original description you see that more often than not the first volley is more of a warning shot.
 


well whatever, i guess so. i'll have a look at this later. is everyone against the alchemist fire-like effect then?
 

I'm not opposed to it, but I think the fireball-like effect would be easier to resolve, easier for the fire falcon to use effectively, and less likely to result in a TPK.
 

BOZ said:
well whatever, i guess so. i'll have a look at this later. is everyone against the alchemist fire-like effect then?

The souped-up alchemist fire is overkill. The regular alchemist fire, with 1 point of splash damage, is viable. You should still bump the falcon's CR to at least 2 to account for the fact that it can throw two missiles at once for four rounds in a row.
 


Gansk said:
The souped-up alchemist fire is overkill. The regular alchemist fire, with 1 point of splash damage, is viable. You should still bump the falcon's CR to at least 2 to account for the fact that it can throw two missiles at once for four rounds in a row.

oh, i get you. you're saying that of the two listed here the first would be acceptible with a bump to CR 2? well sure, i'm fine with that. :)
 

Shade said:
Bah! CE rules in power as well (present company excluded). I'll take a balor over a pit fiend any day. ;)

Now, if it weren't a stat battle, I'd put my money on NE. The yugoloths reign supreme. Of course, thanks to their watered-down 3E stats, and the fact that you can't quantify the depths of their malevolence, they'd never win in this case.

Bah! the pit feind plans ahead (contingent raise outsider here) and is more likely to be smart and teleport away and kill you later
 

Into the Woods

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