The Beasties of Beowulf


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Again, Khisanth, you seem to misinterpret the nature of my "projects". When I say that I am going to stat up all of the monsters in Beowulf, I mean that I am going to stat all the monsters from Beowulf.

Krish: The nycar (or swamp serpent) is next, and then the firedrake.

Demiurge out.
 


Next to last...

The water was infested
with all kinds of reptiles. There were writhing sea-dragons
and monsters slouching on slopes by the cliff,
serpents and wild things such as those that often
surface at dawn to roam the sail road
and doom the voyage.

Lines 1425-1430

Nycar
Large Dragon

Hit Dice: 10d12+40 (105 hp)
Initiative: +1
Speed: 30ft, swim 40ft
Armor Class: 20 (-1 size, +1 Dex, +10 natural), touch 10, flat-footed 19
Base Attack/Grapple: +10/+20
Attack: Bite +15 melee (1d10+6 plus disease)
Full Attack: Bite +15 melee (1d10+6 plus disease), 2 claws +10 melee (1d6+3)
Space/Reach: 10ft /10ft (coiled)
Special Attacks: Constrict 1d8+9, disease, improved grab
Special Qualities: Darkvision 60ft, dragon traits, low-light vision, SR 19
Saves: Fort +11, Ref +7, Will +10
Abilities: Str 23, Dex 13, Con 19, Int 5, Wis 17, Cha 13
Skills: Hide –3*, Move Silently +14*, Spot +16, Survival +16, Swim +14
Feats: Ability Focus (disease), Diehard, Endurance, Track
Environment: Cold and temperate marsh
Organization: Solitary or pack (2-7)
Challenge Rating: 9
Treasure: Half standard
Alignment: Usually neutral evil
Advancement: 11-20 HD (Large), 21-30 HD (Huge)

This serpentine creature is mottled green and gray, with a crested, almost dragon-like, head. Its two limbs are little more than flippers with claws, although it can slither with surprising speed.

Nycars are a very primitive form of dragon; sages believe they predate even the wyverns and linnorms in antiquity. They are strict carnivores with little intelligence that hunt in swamps and bogs for warm-blooded prey. For dragons, they are quite common, appearing wherever there is food and stagnant water. As such, they have many names, including swamp serpent, lesser linnorm, and dragonsnake.

The Geat hero Beowulf encountered several nycars during his adventuring youth; the swamp where Grendel’s mother lived was crawling with them, and his retainers dispatched one while he suited up for battle.

CombatNycars are quite stealthy in their natural habitat, and prefer to ambush their prey. Nycars usually grab their victims from hiding, and bite repeatedly until the foe is dead. If the prey escapes, the nycar follows it through the swamp, waiting for it to die from the septic bacteria it spreads with its bite.

Constrict (Ex): A nycar deals 1d8+9 points of damage each round on a successful grapple check.

Disease (Ex): Any creature hit by a nycar’s bite attack must make a Fortitude save (DC 21) or contract linnorm fever, a horrible wasting disease that acts like an accelerated form of leprosy. The incubation period is 12 hours, and it 1d6 points of Strength and 1d3 points of Constitution damage per day.

Improved Grab (Ex): To use this ability, the nycar must hit an opponent with a bite attack. If it gets a hold, it deals automatic bite damage and can constrict.

Skills: A nycar has a +8 racial bonus on any Swim check to perform a special action or avoid a hazard. They can always choose to take 10 on a Swim check, even if distracted or endangered. They can use the run action while swimming, provided they swim in a straight line.
Nycars receive a +8 racial bonus to all Hide and Move Silently checks made in marshes.

Demiurge out.
 


The last of the Beowulf Project. Sigh

The dragon began to belch out flames
and burn bright homesteads; there was a hot glow
that scared everyone, for the vile sky-winger
would leave nothing behind in its wake.
Everywhere the havoc he wrought was in evidence.

Lines 2312-2316

The Firedrake
Gargantuan Dragon (fire)

Hit Dice: 28d12+ 252 (434 hp)
Initiative: +4
Speed: 40ft, fly 200ft (clumsy)
Armor Class: 33 (-4 size, +27 natural), touch 6, flat-footed 33
Base Attack/Grapple: +28/+58
Attack: Bite +38 melee (6d6+14 plus poison)
Full Attack: Bite +38 melee (6d6+14 plus poison), 2 claws +36 melee (2d8+7), 2 wings +36 melee (2d6+6), tail slap +36 melee (2d8+21)
Space/Reach: 20ft/15ft (20ft with bite)
Special Attacks: Breath weapon, crush, frightful presence, poison
Special Qualities: Blindsense 60ft, cold vulnerability, darkvision 120ft, DR 15/magic, immunities (fire, paralysis, sleep), keen sight, SR 24
Saves: Fort +25, Ref +16, Will +23
Abilities: Str 39, Dex 10, Con 28, Int 11, Wis 20, Cha 21
Skills: Intimidate +36, Knowledge (history) +31, Listen +38, Search +31, Sense Motive +36, Spot +38
Feats: Alertness, Cleave, Hover, Improved Initiative, Improved Natural Attack (bite), Improved Sunder, Iron Will, Multiattack, Power Attack, Wingover
Environment: Cold mountains and underground
Organization: Unique
Challenge Rating: 20
Treasure: Triple standard
Alignment: Neutral evil
Advancement: 29-56 HD (Gargantuan), 57-84 HD (Colossal)

The sinuous dragon in front of you bares its dripping fangs menacingly. It has a long serpentine neck, topped by a head almost too large for its body.. Great black wings stretch behind it, as does a powerful tail tipped by a wicked bone hook. The dragon’s color is a deep red, and its eyes glow a coppery orange.

The firedrake was an ancient and immensely powerful dragon that lurked in the dark corners of the earth, searching for treasure to guard. Lacking magical power, but physically dangerous, the firedrake limited itself to stealing treasure from barrows and ancient vaults. It slept for centuries on a bed of gold and jewels left behind by some long-forgotten king, until a slave, fleeing his master, stole a gem-encrusted goblet. Upon awakening, the firedrake searched for an entire day for the goblet before taking his ire out on the Geats by burning their villages from the sky.

The king of the Geats, the old hero Beowulf, set out with his men to slay the firedrake, but all of them fled in terror, save Beowulf and his steward Wiglaf. They slew the dragon after a fierce and bloody battle, but not before Beowulf had been injected with the firedrake’s deadly poison. Beowulf died that day, leaving the Geats to an uncertain future.

Combat
The firedrake prefers to breath fire as often as possible, and not close in combat unless necessary. If directly confronted, it barrages its foe with its powerful physical attacks, including its venomous bite.

Breath Weapon (Su): The firedrake has one breath weapon, a cone of fire 70 feet long. Any creature within the area must make a Reflex save (DC 33 half) or take 16d10 points of fire damage

Crush (Ex): When flying, the firedrake can land on its opponents, crushing them underneath its body. The firedrake can affect as many Medium-size or smaller creatures as can fit underneath its body. Creatures within the area must make a Reflex save (DC 33) or be pinned and take 4d6+21 points of damage. Creatures passing the save are not pinned and take half damage. The firedrake must make grapple checks every round if it wishes to maintain the pin, and pinned creatures take crush damage every round.

Frightful Presence (Ex): All creatures with as many or fewer Hit Dice as the firedrake within 240 feet of the firedrake when it charges, attacks or flies overhead must make Will saves (DC 29) or be panicked for 4d6 rounds if they have less then 5 HD, or be shaken for 4d6 rounds if they have 5 or more HD. A creature that succeeds this save is immune to the firedrake’s frightful presence for 24 hours. The firedrake is immune to the frightful presence of other dragons.

Keen Sight (Ex): The firedrake can see four times as well as a human in shadowy conditions and twice as well in normal light.

Poison (Ex): The poison of the firedrake causes immense searing pain as the victim’s internal organs burn. Bite, Fort DC 33 negates, 2d6 Con and sickening (as the condition)/2d8 Con

Demiurge out.
 
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Khisanth the Ancient said:
And I could have sworn orknies were there somewhere...

Never heard of them. What were they? Could that have been another name for either the whale-beasts or the nycars?

Demiurge out.
 


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