Ashen-Shugar said:In my humble opinion... Darwin's World by RPG Objects and Dawning Star by Blue Devil Games.
I like RPG Object's Blood and xxx lines...Fists (martial arts), Guts (military), Space (futuristic) and Relics (dark, horror and magic).Tetsubo said:A friend of mine just discovered D20 Modern. I'm looking for what people think are the best resources (on-line or in print) available for the rules set. Step up and champion your favorites!
These books came to mind quickly; most of The Game Mechanics' d20M product is quite good. They also did a d20M martial arts book that was certainly passable.the_dunner said:Modern Magic and The Modern Players Companion, both by The Game Mechanics are two outstanding supplements. MPC adds in a great system for speeding up equipment purchases at character creation. It also provides a nice assortment of reasonably balanced new feats and occupations.
Modern Magic provides the "Ritualist" class, which is very useful for low powered magic games.
Short version: It's the only full-scale sci-fi campaign setting built on d20 Modern and powered by d20 Future. Created using the "Eberron" design model, i.e., it will support any number of sci-fi sub-genres with modest tweaking.Tetsubo said:I agree with the DW suggestion. What is Dawning Star like?