Celebrim
Legend
theredrobedwizard said:I'm more a fan of "drops you 4 steps down the Condition track and does X HP damage". That way, it *could* kill you, but might not and also leaves you debilitated.
-TRRW
I think that's closer to what we might actually get in 4e, if we are lucky which I don't expect us to be, but the problem with that is that it only works well if you have a well defined and robust condition track. And at some point you have to ask, "If we are doing everything with a condition track, why do we need hit points too?"
Part of the point of hit points is to increase the fun by decreasing the player down time. A condition track with too much detail seems to work counter to that design goal.