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D&D 5E The BG3 Effect. Control and Paralyzing 5.5 Meta?

funny, in the newest campaign, sure we are 3rd level now, the DM is wiping floor with us, every fight, at least 2 out of 5 PC are rolling death saves, in one fight we were several times at 4 out of 5 out. luckily not once were both healers/casters out.

after every fight we look like we went 12 rounds with Mike Tyson in his prime.

Without knowing how many enemies / CR your DM throws at the group I can't really respond. But via the DMG standard battles aren't that rough. Even Deadly is kind of joked about. Not to mention official 5th ed adventures generally being a cake walk without the DM changing things up.

I've been running the Dragonlance 5E adventure and if I run the battles as written generally next to no issue in the battles. When I doubled the monsters, then they actually had a fight on their hands.

The DM can always set the rules aside and throw whatever he wants at the players. Can't really say that's what WotC / 5E was going for though. If they did they'd make the official adventure battles a bit harder.
 

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Apologies if I missed in OP; what is the party comp of the level 3 (5E) party? I just ran an encounter w/ similar level party and wanted to see how matters could've played different. :3

Warlock tomelock
Ranger hunter
Barbarian Berzerker
Sorcerer lightning
Land Druid.

Hunter was competing with the barbarian for damage lvl 3.
 

Warlock tomelock
Ranger hunter
Barbarian Berzerker
Sorcerer lightning
Land Druid.

Hunter was competing with the barbarian for damage lvl 3.

Ty, this helps; this arrangement is a better comp overall than what my table has... in case I had above, they sent only 3 (out of 5) of their party into a CR 3 encounter. :3
 

Ty, this helps; this arrangement is a better comp overall than what my table has... in case I had above, they sent only 3 (out of 5) of their party into a CR 3 encounter. :3

Well they hit level 4. They did a lot of exploring and fought a 2024 wight and some ghouls.

Also explored an abandoned complex to Jergal. Undead and a trapped barrel of smoke powder.
 

For suggestions on non combat activities...

How about having your PCs help a village of magical creatures come to terms with expressing their emotions??


Or maybe help a group of magically talent youngsters learn to embrace their capabilities??


Or maybe provide encouragement to a princess looking for her role in life???

 

I will preface with saying, I use a VTT on my campaign (easier to accomplish the following)

One effective balance so far: Using high-level NPC opponents with their own magic equipment. The current one is about the same level as the party combined, he has a dire wolf friend that can call other wolves, his sword is ridiculously powerful but cursed (necrotic vulnerability). He is built sword & board, he is a zealot, he has bonus action heals, and has knocked a few players on their asses with shield mastery.

Anyway, there is more going on.. but several rounds with this NPC has made for some tense but balanced sessions. I would think a couple of high-level champions (for simplicity) with whatever stat block you want to give, even led by a paladin to bolster those delicious fighter saving throws could throw a 🔧 in the imbalance.

The other solid tool I've used is exhaustion.. New exhaustion has been a godsend for my campaign. Maybe next time the powder grants varying levels of exhaustion? Like, you are going to be exhausted... but a con saving throw could determine HOW exhausted :)
 

Actually, I may use that :) a powder that explodes all over the party and exudes necrotic energy. Automatic exhaustion and non-stop undead drawn to the powdered players unless they can make it to some sort of special blessed waters
 

funny, in the newest campaign, sure we are 3rd level now, the DM is wiping floor with us, every fight, at least 2 out of 5 PC are rolling death saves, in one fight we were several times at 4 out of 5 out. luckily not once were both healers/casters out.

after every fight we look like we went 12 rounds with Mike Tyson in his prime.
Curious on party makeup and what was an example of an encounter
 

I've been using exhaustion as well.

Obe was a big cloud of narcotic smoke. Other one was 5 boons bit a price to pay.

Each boon was DC 15 con save when it was time to pay. Boon wear off 2-3 levels of exhaustion each. Then initiative roll.
 

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