• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

D&D 5E The Bible Is A New 5E Setting

The Adventurer’s Guide to the Bible is a 5E setting and adventure set in the first century AD. The 350-page book, created by Bible enthusiasts, included four new lineages, a range of subclasses, and an adventure for character levels 1-10, along with a full first-century AD setting with locations like the Library of Alexandria and the Hanging Gardens of Babylon, NPCs, and monsters such as...

The Adventurer’s Guide to the Bible is a 5E setting and adventure set in the first century AD.

63073A03-E1E0-492E-81EA-F79E05F6D4B6.jpeg


The 350-page book, created by Bible enthusiasts, included four new lineages, a range of subclasses, and an adventure for character levels 1-10, along with a full first-century AD setting with locations like the Library of Alexandria and the Hanging Gardens of Babylon, NPCs, and monsters such as giants, seraph serpents, angels, and demons. The adventure itself involves a search for three missing Magi.

It's $25 for a PDF, or $39 for a hardcover.


Cleopatra is dead. Rome and Parthia struggle for control of the Fertile Crescent in a bid for world domination, while local politics in the Middle Kingdoms become increasingly divisive. The prophecies of the so-called “Messiah” have long been forgotten, and an ancient Evil lurks in the shadows, corrupting the hearts of humankind. Three of the wisest mystics known as the “Magi” travelled to Bethlehem following a star they believed to be a sign. They never returned. Hope grows dim as the world descends into darkness. What we need are answers... and those brave enough to seek them.


This isn’t the first biblical era setting for D&D, although it might be for 5E. Green Ronin released Testament: Roleplaying in the Biblical Era for 3E over a decade ago.

CF365A40-FD89-4F74-845B-CF2CF891ECE6.jpeg
 

log in or register to remove this ad

Parmandur

Book-Friend
This is surprising, but maybe it shouldn’t be. D&D’s reach has grown so long, of course it would have a significant Christian player base. And it makes sense that there would be demand for a setting inspired by Christian theology. I would expect it to be more… allegorical, but 🤷‍♀️

Gotta wonder what the races would be in such a setting. That seems like it could potentially get a little yikes-y.
I think it's pretty bizarre, as a Christian: but then, my experience includes playing D&D with Catholic priests, so different perspectives I guess...

The 3.x book was more interesting, in that it stuck to the Late Bronze Age of the Israelite Heroic Age, so it could play nice with ancient Greek or Egyptian stuff.

1st century Palastine is not very...D&D.
 

log in or register to remove this ad




overgeeked

B/X Known World
The big question is do they stat up Jesus and can we fight him to take all his fat loot?
He'll only have 3 bloody nails, peasant's robes, and a carpenter's cup. Probably offer an eternal supply of water to wine if you let him live.
And before anyone complains I'm Polytheistic and the Gods I worship have been statted up in past editions so you can fight them and take their loot (which I'm fine with, it's just a game), so it's only fair I get to cast lightning bolt at Jesus.
Just don't try to drown him. He's got permanent water walking.
 



The lighting is quite obviously holy, as it originates from the crosses.
Aaahh... I see. So holy light originates from more Northerly latitudes? That make sense. It being the more normal and natural kind of light.

And no, the 30 AD world didn't have lawns like an American subdivision. But that's true everywhere.
Still, that area, at the time, was not a desert.
Originally I'd just typed something about the Green Hills, but then realised someone would be eager to jump in and tell me that the middle east is not entirely desert* so I added the comment about the light to clue the reader in to the fact that my point was about the nature of the scene and not about the simple fact that it was not desert.

*Who'd have thought the area where agriculture develped would not be entirely desert? Amazing eh?
 


He'll only have 3 bloody nails, peasant's robes, and a carpenter's cup. Probably offer an eternal supply of water to wine if you let him live.

Just don't try to drown him. He's got permanent water walking.

I don't drink alcohol except on rare occasions. I'm sure I could find a use for nails and carpenter tools.

Good advice on trying drowning, I was thinking Lightning Bolt at first, but maybe Finger of Death instead to prevent resurrection by turning him into Zombie Jesus.
 
Last edited:

Remove ads

Remove ads

Top