lichmaster
Hero
It's the maximum suggested CR monster for level 4 characters. Above this and one-shotting PCs, or even TPKs, become a very real possibilityHmm... so a CR 6 monster would be impossible for a level 4 party?
It's the maximum suggested CR monster for level 4 characters. Above this and one-shotting PCs, or even TPKs, become a very real possibilityHmm... so a CR 6 monster would be impossible for a level 4 party?
Has anyone used A5E characters in the published WotC adventure paths? (I know, I'll probably run Holdshire AP once it releases for my first A5E AP; but wondering about after that...)A5E is, frankly, less susceptible to "cheese." The charisma class exploits between warlock, sorcerer, and paladin(now herald) have all been shut off.
A5E characters in general tend to be much more flexible and varied in what they can do, but are slightly less in terms of raw power; the initial attribute adjustments come to +2 rather than +3-+6 for O5E. And as mentioned above, destiny and culture help them feel like more fully-fledged individuals than many O5E characters. There is a bit more to keep track of, no two ways about it, but it's worth it.
Yes we played through Tomb of Annihilation.Has anyone used A5E characters in the published WotC adventure paths? (I know, I'll probably run Holdshire AP once it releases for my first A5E AP; but wondering about after that...)
Well you can use all the WotC subclasses, and any 3PP 5E subclasses, and any 3PP A5E subclasses, so it's all them plus the ones in the Level Up core book, the Gate Pass Gazette, and other books. For ones made by EN Publishing there's a list here:Another question. Compared to WOTC material, how many subclasses are there? Is it just the stuff in the PHB that got converted or something equivalent, or is there a decent selection?
My core group moved to A5E and the biggest thing I've noticed so far is that they're realizing they have more agency than before. There's a lot of, "hold on a second, I have <feature or trait> and that means I can <new thing>!"Hi everyone. I have acquired the A5e books during the kickstarter, but I have not had a chance to play it yet. What I am curious about is the play experience: how exactly does it feel to actually play it compared to 5e? Or would someone not really notice? What is the big difference? Is it mostly on the GM side, making it more convenient to run games, or does the game itself feel way different?
Currently running Witchlight with A5E characters and it's going great!Has anyone used A5E characters in the published WotC adventure paths? (I know, I'll probably run Holdshire AP once it releases for my first A5E AP; but wondering about after that...)