Thanee
First Post
MatthewJHanson said:I ask because I do not think that in order to answer that question you have to look at the importance of the various merits.
Are you sure this is what you wanted to say?
Bye
Thanee
MatthewJHanson said:I ask because I do not think that in order to answer that question you have to look at the importance of the various merits.
MatthewJHanson said:Umm... Necromancy?
Rystil Arden said:I've thought of another bonus for sorcerers--Compared to Sorcerers, a disproportionate number of Psion powers (67 of 277, so just about 25%) are tagged as Mind-Affecting, so effects that protect against Mind-Affecting spells are more effective against Psions.
This includes 100% of all the Psionic powers I counted that also had the Death descriptor, so if you are fighting a Psion, immunity to Mind-Affecting abilities gives you an additional immunity to Death effects, which may be a second bonus for sorcerers (lack of non-Mind-Affecting death magic for Psions)
KarinsDad said:I think we are getting to the point that we are really stretching to find differences.
Thanks, that was not what I wanted to say.Thanee said:Are you sure this is what you wanted to say?
Bye
Thanee
I must admit, when I said Necromancy, I really ment "ability to deal specifically with undead." (After all, has anybody ever said "I want to be a Necromancer so I can Astrally Project?"KarinsDad said:Sure.
Psions have powers similar to Astral Projection, Clone, Energy Drain, False Life, Ray of Enfeeblement (i.e. Ego Whip, different ability score), etc.
They just do not do it as Necromancy. Game mechanics-wise though, it is practically the same thing.
They cannot animate or control undead, that's true.
But, they are able to emulate effects similar to those gained via many Sorcerer Necromancy spells.
KarinsDad said:E9: There is a not much of a selection of core Prestige Classes for Sorcerers and Psionic Prestige Classes are for Psions. Illithid Slayer is slightly more advantageous than Eldritch Knight, but also limited on enemy selection; Cerebremancer can be better than Mystic Theurge (if the arcane class is Wizard), Thrallherd is about equal to Red Wizard (even giving up manifester levels); Psion Uncarnate is somewhat ok, but Elocater and Metamind are weak. Arch Mage is not much help for a Sorcerer and Loremaster is hard to qualify for. The equivalent PrCs tend to be slightly better for the Psion, but giving up manifester levels makes many of them flavor selections at best. Neither class has real good PrCs to pick from.
KarinsDad said:S7: Sorcerers get more spells to choose from ~375 whereas Psions are limited to fewer powers, ~277.
KarinsDad said:P2: Wearing Armor does not have a failure chance for Psions.
KarinsDad said:P1: Psions get a psionic feat at first level where they can get a Psicrystal or some other feat. Sorcerers get a Familiar at first level. They have no chose of an extra feat.
P7: Psions get a bonus psionic feat at level 5 (note: I split these out for the same reason as splitting out range scaling and duration scaling for Sorcerers, they are different and unique advantages).
P8: Psions get a bonus psionic feat at level 10.
P9: Psions get a bonus psionic feat at level 15.
P10: Psions get a bonus psionic feat at level 20.
KarinsDad said:P11: Augmented Psion powers tend to increase the DC for each 2 points put in. Sorcerer spells have the same DC as always. Note: I called this out as a different merit than P15 due to it being an extra augmentation that many powers have in addition to other augmentations. In other words, the Psion gets the equivalent of Heighten Spell feat for many of his powers without taking such a feat.
KarinsDad said:P12: Psion powers more than get the equivalent of the Still Spell feat for all powers. PP does not need to be added to get this effect like a spell level needs to be added for Sorcerers.
P13: Psion powers get most of and more than the equivalent advantages of the Silent Spell feat. PP does not need to be added to get this effect like a spell level needs to be added for Sorcerers. Psions do need to concentrate to minimize Displays, but even with that, this is still advantage Psion since Sorcerers can only take Still Spell feat and use up a higher slot. The do not get the option of silencing their spells with a Concentration roll.
P14: Psion powers get more than the equivalent of the Eschew Materials feat. Many Sorcerer spells have material components that are worth more than 1 GP.
KarinsDad said:P15: Special Augmentation: Psion powers often are the base line equivalent of a Sorcerer’s spell, but then augment into a power that is more powerful than the baseline spell. I include in this most special augmentations including Quickening the power.
KarinsDad said:P16: Psions can gain special abilities via feats that can often be used the vast majority of the time (some are limited to reacquiring the focus) which Sorcerers cannot get without taking a spell (which have shorter durations) or taking a level in a different class, but most often, not at all. These include Expanded Knowledge, Overchannel, Psionic Body, Psionic Dodge, resolving normal attacks as touch attacks via Unavoidable Strike, Fell Shot, or Deep Impact, Speed of Thought, and Up the Walls. I lumped most of the Psionic special feat abilities into this one merit because the extra feats were called out above (see P7 through P10) in individual merits and some of these abilities cannot be used simultaneously. Another way of looking at this is that Psions get the Wild Talent feat for free.
KarinsDad said:P17: Psionic Energy powers are superior to Sorcerer Energy spells. The Psion can change the energy type, or choose a different energy type for a different saving throw type (note: the difference in damage is handled in E5). Sorcerers cannot do this at all in core rules (and need magic items or feats to do it outside of core rules).
KarinsDad said:P18: Psions can get Greater Psionic Penetration for a +8 bonus and they can even get it at first level.
KarinsDad said:P19: Psions have direct "action gain powers" which Sorcerers rarely have access to. Examples of these include Quicken Power, Schism (4th), Temporal Acceleration (6th), and Fission (7th). Effectively what they do is give the psion more actions per combat than his opponents. Sorcerers ability to do this directly tends to be limited to Time Stop (which is a 9th level spell).
KarinsDad said:P20: Psions have powers to directly heal themselves. Sorcerers have to rely upon indirect effects like polymorph or summoning creatures that can heal at very high level.
KarinsDad said:P22: Psions get more "mega-powers" than Sorcerers get "mega-spells". In other words, powers or spells which are extremely powerful and cost XP because of it, typically 8th or 9th level.
KarinsDad said:P23: Astral Constucts are most levels are better combat creatures than Summoned creatures.
Plane Sailing said:Only a slight limitation though - although you can't just churn it out you CAN do it, while a sorcerer simply can't.
Plane Sailing said:Similarly Schism. It is so useful that any psion I have is likely to get it with expanded knowledge as soon as it becomes available. Extra actions of any type are better than gold dust.
Plane Sailing said:The sorcerer never has any option to do anything like those three extra-action things using his core abilities.