NexH said:
I would say 3. Psions aren't limited to a single discipline of powers, they just can't take powers from others discipline-specific lists.
The reason I made it 5 is because Psions are similar to Specialized Wizards. For example, an Egoist is more or less prevented from using many of the good Energy powers (or good Telepath powers, etc.). Sorcerers can pick and choose the best from all available spells. It's a flexibility issue for classes that are limited in which spells they can choose.
When you are limited in spells or powers, choice becomes extremely critical to effectiveness.
This merit drops out "nearly entire schools of magic". To me, it is more important as a choice issue than say S3.
NexH said:
Why not 3, as the previous ones? (OTOH, 3 seems a bit high for all of them given that you have restrictions on what feats you can take with it)
What feats you can take with them is counterbalanced by the fact that getting them at lower levels means that you can use them for more levels.
I dropped the 20th level feat to 2 because in real life, very few Psions make it to 20th level. This is a game which has real world use. The 20th level feat is not really used as often. Not a biggy, I could have kept it at 3.
Plus, 20th level feats will not typically be used to qualify for a Prestige Class either.
The 15th level feat could still be used for that.
NexH said:
1. Psionic healing is very costly, and is only better that the healing a sorcerer has when the healing is needed ASAP (and even in those cases, they both have better options than healing).
It is costly. But, it allows the Psion to heal. Healing is big in the game.
I've seen 4 psions played in the game. All of them took healing. Some of them took multiple ways to heal. If a Sorcerer could do minor healing on himself, he would often jump all over it too.
I do not consider it trivial in a game where combat damage is a significant portion of how a PC can die.
This also frees up Cleric/Druid healing for other PCs.
NexH said:
We'll just have to agree to disagree on this one. These abillities are not trivial.
Overchannel is huge. No core spellcasting class cannot cast higher than their level.
Resolving normal attacks as touch attacks is pretty big. It throws 5 to 30 points of AC out the door (no armor bonuses, no shield bonuses, no natural armor bonuses) in most circumstances depending on situation.
It makes the Psion BAB much greater than Fighter, Barbarians, Rangers or Paladins. It's like a mini-True Strike that can be used at least once in combat and often more.
Ditto for Speed of Thought. Extra movement is very helpful in combat.
And Expanded Knowledge lets Psions get powers from a totally different class. That's pretty big too. Out of the core spell casting classes (of which there are 4 major and 3 minor), only Clerics can do this and they do not get the entire selection of another classes spells, only ones which make it to a given domain list and only for domain lists of their deity.
These feats are one of the things that make Psions stronger than many other classes.
Without them, I suspect many players would not even consider playing a Psion.
NexH said:
I would say 0, could you give some examples?
I'm talking about the big ticket items which are stronger than many of the minor Epic spells.
For example, Mind Seed (create more of yourself), Genesis (create your own demiplane), and Mind Switch True (immortality).
This even includes such things as Psychic Reformation (which is only 4th level).
You are effectively changing reality with this power. Your character no longer knows x, y, and z skills, powers, and feats, they now know a, b, and c.
Changing reality is significant.
Psions have some (broken) powers that are merely balanced by XP. They have a lot more XP balanced powers to choose from than Sorcerers have XP balanced spells.
And, Sorcerers tend to get XP spells that allow them to cast other lower level spells or do other things which although major, are not reality altering for the most part. They cannot get rid of their low level feats and swap them for more useful ones for higher level for example.
Whenever the "bigger, badder, better" elements show up in a game, I tend to take note.