Shadowdweller
Explorer
I've had plenty of games where druid players don't take an animal companion simply because they don't want to have to deal with the paperwork. That doesn't make it any less a significant class advantage, now does it? Most of the advantages I listed, you will note, are NOT campaign-specific. Unless knowledge skills and spot/listen checks simply aren't used in said campaign I suppose.KarinsDad said:How worthwhile a familiar may be is dependent on the campaign and the player. One cannot make a blanket statement that it is worth more than a feat. In my game, nobody wants to take a Familiar and I have heard that a lot here on the boards as well.
That is definitely true. The question, however, is how MUCH of an advantage.But, regardless of campaign, having the choice to take one or not take one is a greater choice than getting one and not being able to replace it with a specialized feat.
The Alarm spell also automatically detects sneaking/hiding creatures. And can wake the entire party at once.A PsiCrystal can "stay awake" and perform the function of Alarm at double the range and can move around to examine multiple areas if necessary. Course, so can a Familiar, but a PsiCrystal is Sighted and a Familiar is not. On the other hand, Alarms can be placed in multiple distance separated areas simulataneously.
The point really isn't individual spells but CLASSES of spells. By Wardings I'm trying to get at things such as Fire Trap, Glyph of Warding (non-sorc), or the Symbol spells. In essence, traps that do not require the presence of the Sorc or of significant class investments.Detect Hostile Intent, although shorter duration, can also be used in a similar capacity.
Sepia, well, there are powers Psions have that Sorcerers do not. Single spells mean little in the large scheme of things.
I think, moreover, that single spells/powers CAN actually make a big difference if they are sufficiently useful and different from anything else available. A spell/power isn't really distinguishable from an optional, limited use/day class ability. If there was one of these latter given, it would be mentioned when speaking of balance, would it not? (Stunning Fist option for a monk when discussing monk balance for example)
Which is why I said:Battlefield Control powers: Energy Wall, Wall of Ectoplasm, Ectoplasmic Cocoon, Mass
Not a great choice when compared to the Sorcerer, but there are still ways for the Psion to do this. Having more party assist spells is handled by S18.
The numbers and variety of the Psionic versions are not anywhere near comparable (Note that one of those on your list is discipline-specific). To further analyze the arcane superiority in this matter, note that the arcane versions achieve I) lack of a save (Solid Fog, Acid Fog), II) effects which are permanent (Wall of Iron, Wall of Stone), and III) effects which restrain but do not block Line of Effect (all fog spells, Reverse Gravity, Forcecage, EBT, many others).Or at least vastly inferior.
As for S18: I think that sort of advantage is overly broad. Spellcasting/Power-manifesting is the MAIN ability of these classes. If you're going to rate entire spell categories on the same level as Armor Proficiency: Light or Armor Proficiency: Medium, you're going to be undervaluing them.
There are entire classes of Powers which cannot be easily replicated by the Sorc/Wizard spells too for that matter (Example: Free-action spell/power resistance). And they probably -should- be listed if you're going to accurately analyze balance issues.
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