KesselZero
First Post
I chose "Game Style" because I've found 4e to be restrictive of the style of game that it can run. Disclaimer: I know this is an extremely hot-button issue, so what follows is only my opinion, based on my experience, in my games. YMMV, etc.
I run a sandbox campaign, and I love the Exploration pillar of D&D most of all. In 4e, I've found two things that make it hard to run the game I really want. First, that on their own, traps are almost meaningless. They're best as elements of a combat encounter, or as mega-traps that are basically Skill Challenges. The old pressure-plate-arrow setup isn't a threat at all. Second, the length of combats. I want to be able to throw in random encounters, especially during travel, but they eat up so much time and get so repetitive that I've pretty much stopped. I feel as though the only real option for a fast combat is one that's much too easy.
So I'd like to see a 5e that's able to support my playstyle. Not ONLY my playstyle-- I have no illusions that my way is best or only. I just want to be able to run fast combats (combat speed was my second choice, but I decided it fell under style anyway) and have traps, puzzles, etc. be as mechanically meaningful as everything else. More complex stuff should of course be available, but as modules.
Oh, and I want rules for strongholds.
I run a sandbox campaign, and I love the Exploration pillar of D&D most of all. In 4e, I've found two things that make it hard to run the game I really want. First, that on their own, traps are almost meaningless. They're best as elements of a combat encounter, or as mega-traps that are basically Skill Challenges. The old pressure-plate-arrow setup isn't a threat at all. Second, the length of combats. I want to be able to throw in random encounters, especially during travel, but they eat up so much time and get so repetitive that I've pretty much stopped. I feel as though the only real option for a fast combat is one that's much too easy.
So I'd like to see a 5e that's able to support my playstyle. Not ONLY my playstyle-- I have no illusions that my way is best or only. I just want to be able to run fast combats (combat speed was my second choice, but I decided it fell under style anyway) and have traps, puzzles, etc. be as mechanically meaningful as everything else. More complex stuff should of course be available, but as modules.
Oh, and I want rules for strongholds.