hellbender
First Post
BTRC is the company that was intending on doing the BC rpg. And heck, they are still around.
http://www.btrc.net/
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http://www.btrc.net/
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It helps to have Players that are actually interested in such a thing. I had a group like that in Chicago, but having moved a few months back, I'm down to one Player. Anyone in the Newport News/Norfolk (Va) area that's interested can e-mail me.Soulmage said:1. There are almost no monsters in the world. So just about everything the PCs do will be NPC related. This is not really conducive to maintaining player interest in the game.
W&V is from Star Wars. Essentially, it seperates HP into two catagories: The first is actual physical endurance in taking damage, the second being the duck/dodge/weave/roll quality of Hit Points. Vitality recovers quickly, Wounds don't.2. As many have pointed out, there is a complete and utter lack of divine healing available. Shifter displays some healing ability in the first book, but it's definitely arcane in nature and tough to do since nobody else seems to do it throughout the rest of the series.
This has the result of making a continuous campaign very difficult to run as the ability to recover HPs (or other damage) is integral to D&D. Somebody mentioned a WP/VP system. I'm not familiar with how that one works, so it might be a possibility. Or, it might be beneficial to take a page from Neverwinter nights and make it possible to use a Heal check to actually cure damage. This makes Croaker's status as physician a lot more meaninful, assuming he has a bunch of ranks in heal.
Have had little difficulty in this regard, although, as stated, it's helpful to find Players that are interested in just that sort of campaign environment.3. True spellcasting ability is incredibly rare. I'd go so far as to say there probably ought not to be any spellcasters in the party. Even if there are, there shouldn't be more that one and his magic should be limited to illusion and shadow, rather than actual hard-core spell slinging.
Again, this is not helpful in running a game that everybody is going to enjoy for the long term.
Here's where I gotta disagree, but only on the basis that being spy-like or politically focused does not prevent a game from being D&D.4. The Black Company Campaign is military fiction. The opportunities for dungeon crawling are fairly limited in a campaign that stays completely true to the source material. Mostly you're looking at politics/covert ops type stuff. Almost more of a spy-like game than a D&D game.
Six years, and it's only slowed down because I had to relocate for professional reasons.A game in which the players play fighters, rogues, and rangers (minus spellcasting abilities), have virtually no access to magic and spend their time fighting and politicking with other fighters, rogues, and rangers while avoiding being stomped by any of the true powers in the world.
I have great difficulty believing that any campaign based strictly on the core material would last very long.
I commend you on your efforts. However, in browsing your site, I keep seeing references to Forgotten Realms material, which, to me, is the complete opposite type of environment.There's just not enough variety. Thus, while I may draw some indirect criticisim on this thread for not being absolutely true to the sourcebooks, I think I've done an excellent job of making an actual PLAYABLE, ONGOING campaign out of the Black Company concept, while maintaining the flavor of the books.
Being that I have my own setting (flavored by the BC rather than just having it's name plastered on it), I'm not really interested in generating campaign ideas. I am, however, indicating how I've done things thus far and will continue to do them.Throwing around ideas of "how things ought to be" is fine, but if you don't actually pay some attention to whether things will be enjoyable for the players, then you're not really generating campaign ideas, you're just yakking on a messageboard.
Rebuttle ends... Commentary begins.With my mini-rant over, there are a few things I can actually contribute:
Good. Last thing we need is someone "officially" screwing it up.1. Glen Cook sold the rights to a Black Company RPG to some game company quite a while ago. (During the 80's, I think.) That company ultimately folder and/or decided not to pursue them. So until somebody goes to the effort and expense of tracking down and accquiring those rights, we'll never see any BC material published "officially."
Fair amount of sense, there.2. The Taken should definitely be a template. I'd say one that provides a big bump to Str and Con, as well as requires special rules for killing one of them (similar to a Tarrasque or something). The Limper and Soulcatcher had incredible physical combat abilities, especially when augmented by spells. This means a high str, and a lot of HPs. (see Shadows Linger/The Black Company).
The process of Taking should probably be an Epic spell. Not really any need to stat it out since the players will never cast it, or probably even see it cast.
Could almost equate them to the Mystics of Nog from the Al'Qadim setting (exchanging Arcane Power for physical gains).3. I'd guess most of the Taken are wizards in their mid 20s since they actually studfy magic, rather than just grabbing arcane power and hurling it about. Limper and Soulcatcher are definitely the most powerful (30 or so?), while Bonegnasher has the least magical ability, but tremendous physical capabilities.
I'd have to say that we really don't see enough out of the Dominator to make any sort of distinction. He could be 60, 80 or even 100, but his current stasis limits him a great deal.5. The Lady is probably somewhere in the range of 40th level or so, while the Dominator might be up as high as 60.
One-Eye is also taught a few things by Lady in She Is The Darkness.6. Silent is actually a true wizard, as opposed to Goblin and One-Eye who are primarily illusionists. (Silent is actually taught some magic by the Taken in Shadows Linger).
Great book.The Sword Bearer
Haven't been able to get my hands on it.The Dread Empire Trilogy (a BC precursor)
Black Omega said:Small groups can accomplish some in places. For a time the Black Company was little more than a few people. Some of them higher level. But many recent enough to the company they could not have many levels in Fighter. I think the thing I find most interesting is how rarely you ever hear or someone being trained in magic. Aside from Shapershifter's student, all magic users are old and at least somewhat powerful.
Tarek said:The Lady clearly is an Epic-level wizard before her Naming, and even afterwards, when she tapped into Kina's power, she managed to build herself back up almost to those levels.
In The White Rose, Lady pretty much comes out and says that she cast one spell in the past which made her immune to the effects of age, disease, etc. You have to read a *little* between the lines but it's there.
Why does she age so rapidly after being taken out of the Ice Cave? I think it's because the stasis of the cave and the magic used to dispel it broke the lingering effects of the enchantment.
At other times in the series, Lady points out that the Taken would not have survived as long as they had without preparing for just about every contingency. Take the Limper; even decapitated, he was still able to function fairly effectively in The Silver Spike. Take Soulcatcher; ditto, only more so. The difference? Soulcatcher was almost at Lady's level in terms of sheer power, and Soulcatcher had prepared more effectively.
Ranking powers (in terms of demonstrated ability):
Deities (effectively)
The Tree
Kina
Demi-deities
Shivetya
The thing the Tree was guarding
The Dominator
High Epic-Level
Lady
Mid Epic-levels
Limper
Soulcatcher
Shapeshifter
the rest of the Ten who were Taken
Low Epic-levels
Whisper
Bomanz
High normal levels
Tobo (who has the potential to get much, much more powerful)
Booboo (ditto)
The Lady's Taken
Much of the rebel's Circle
and it just goes down from there until you hit Raven who has a minor talent that could have been trained into something up to Goblin or One-Eye's level, and Sahra who has a minor and totally untrained talent for prophecy.
The magic system works, it seems to me, as sort of a cross between D&D Sorcery and D&D Wizardry. It's clear that almost all spellcasters develop and learn spells like a wizard, with all of a wizard's versatility, but that the casting tends to be spontaneous, like a sorcerer's, and there is very little drawback to actually casting spells. However, there's also an innate limit to spellcasting ability; you can never become more powerful than that limit, whatever it may be. And at some undefined point, no matter how powerful you are, you become exhausted and incapable of casting more spells.
Each wizard develops his own little specialties, possibly as a result of maximising the use of the power available, which may also have an effect on the wizard's ability to extend his potential. Only a few are capable of the kind of general prowess Lady, Tobo, and the Dominator have.
Tarek
Bendris Noulg said:It helps to have Players that are actually interested in such a thing. I had a group like that in Chicago, but having moved a few months back, I'm down to one Player. Anyone in the Newport News/Norfolk (Va) area that's interested can e-mail me.
Have had little difficulty in this regard, although, as stated, it's helpful to find Players that are interested in just that sort of campaign environment.
Here's where I gotta disagree, but only on the basis that being spy-like or politically focused does not prevent a game from being D&D.
Six years, and it's only slowed down because I had to relocate for professional reasons.
I commend you on your efforts. However, in browsing your site, I keep seeing references to Forgotten Realms material, which, to me, is the complete opposite type of environment.
I'd have to say that we really don't see enough out of the Dominator to make any sort of distinction. He could be 60, 80 or even 100, but his current stasis limits him a great deal.
It's not of limited scope. If anything, the fact that this sort of play is perceived as outside the normal bounds and intent of D&D is rather indicative of 3E's perceived limited scope.Soulmage said:I'm surprised you've had that much response for a game with limited scope. I've had absolutely no problems finding players, and in fact have a waiting list of people waiting to get in.
But here's the contradiction: By having Clerics, you've already established an environment that greatly differs from the source material, especially since granting spells is by far more influential than any BC god ever was. After all, Divine Spells are, in and of themselves, proof of a deity's existance, while in the BC books, the actual existance of deities is not only doubtful, it's rather unlikely.As far as the Forgotten Realms material goes. The only material you will see is the pantheon. Lacking any kind of established pantheon from the source material, I was forced to create one so that there could be clerics in the world...In my campaign the gods are very cold and aloof...Given the limited role the deities play, its been working quite well.
As was already indicated, I don't run a BC campaign, but I have developed rules to obtain a similar feel; A short summary of the rules is about a page or so back, but I'll list some of the goals originally set forth that have been accomplished while maintaining playability.Very true. This does raise another issue, however. At what point in the series do you have your campaign set, and how much do you feel constrained by the events in the books to play out as written?
Actually, a strict interpretation of the books would have the PCs:If you're playing a strict interpretation, this might not be as much of an issue, as the players will never become powerful enough to shape world events.
That's a commendable effort to a degree. I gotta say, though, that I wouldn't really appreciate your changes. The inclusion of several things (especially the high levels of magic) would turn me off from the game rather quickly, since it wouldn't "feel" like a Black Company game. No offense intended, just the facts of the matter.Currently, my campaign is set prior to the first book, although since I run a continuous timeline, we're coming up on that time. I don't feel constrained to run the campaign according to the plot laid out in the books. Rather I've "taken" the setting and characters, and let the plot develop on its own.