The book you were all excited to get... and now gathering dust...

francisca said:
I was really hyped about Gamma World coming back, but since that bloodbath of a thread on rpg.net, I decided not to buy it. After reading some reviews, I'm really glad I didn't. All of this really kills me. I really like Gamma World, and would love to have a d20 version that rocks, and would prefer it to not be d20 Modern based.
Why not try Darwin's World (the 1st or 2nd edition)? I don't technically own the book yet--as it's in mail transit--but I've heard nothing but good things about D'sW.

Or, for the more Road Warrior-ically inclined, FFG's Redline game? I do own that one and it's a gem despite it's low page count..!
 
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D20 Star Wars, but it was a gift so it's not so bad. I got it, looked it over, and couldn't help but think I'd rather just keep playing WEG's system. If I'm not rolling handfuls of d6's, it's not Star Wars.

I also have Exalted, Vampire, Mage, Hunter, Changeling, Werewolf, and Wraith. All books I enjoy hauling out and reading now and then, but I doubt they'll see play.

I can't say I'm sorry I bought any books I have, I'm just sorry they're collecting the dust.
 

Nifft said:
Magic of Faerun


-- N

I've heard people say this, and I just can't imagine why. Don't you have spellcasters in your games? I mean, my copy has had the cover worn off of it we use it so much. I may buy another copy eventually.
 


Books sitting and collecting dust because they were just THAT bad or disappointing:

Ravenloft Campaign Setting. Knowing just how amazing White Wolf is with horror in the medieval, I was positive that this book would be amazing. It was quite boring instead.

Book of Eldritch Might. I believe Cook was one of the first big-names from WotC to do his own thing (at least it was the first I noticed). When I saw corebooks heading a bit more towards the powergamer side, I figured He was doing his own thing to get back away from the powergamey stuff. Oops.

Books that are great but are unfortunately collecting dust:

Spycraft and Stargate SG-1. Amazing books with a surprisingly versitile setting to work with, but I have been playing D&D for far too long. It is very easy for me to come up with a variety of aspects of stories, NPCs, red herrings, etc when working with a fantasy setting because it is what I have been playing for far longer than I care to admit. I honestly have not had the time or desire to put the work into these two games that would be required to run one of these two games at the quality I expect out of myself.

Swashbuckling Adventures. I hoped to be able to incorporate some of this information into my D&D game, but felt that a lot of it would be "lost" when taken out of the setting. Additionally, many of the mechanics do not work as well (read: are too powerful) in a "normal" D&D setting. However, I really hope to find a time when I could devote a game to an all-Theah game.

Books that have been surprisingly useful:

AEG's Toolbox. This was sorta an impulse purchase when I had some store credit at the FLGS and nothing else was out at the time. At first I thought the myriad of tables would be helpful, but I find myself using the many ideas and tables in a non-random fashion; more for inspiration than anything else.

Kingdoms of Kalamar and its Atlas. Only an extremely tiny amount of space was wasted on mechanics, magic, or anything that did not specifically support the game world, its history, and how players function within it. At first, I expected a decent setting with some nice detail (at a discounted price which is what convinced me to buy them), but it has provided me with a superbly detailed setting with which to modify or use as I see fit (also according to the amount of time I have to prepare my games).


Notably absent from any of these lists are WotC products. These days (the Hasbro-era of D&D), it is fairly easy to peg what any given book will contain: Mechanics, stats, crunchy bits, and even more mechanics. I love them for that; I know I can get the rules I need or want from them and go to 3rd parties for the deep, important stuff like settings and story ideas.
 

Wraith Form said:
Why not try Darwin's World (the 1st or 2nd edition)? I don't technically own the book yet--as it's in mail transit--but I've heard nothing but good things about D'sW.

Or, for the more Road Warrior-ically inclined, FFG's Redline game? I do own that one and it's a gem despite it's low page count..!

I plan on it, actually. When the current D&D campaing winds down or needs a break, the plan is to play DW2. I haven't seen Redline yet and low page count isn't an issue with me anyway.

Thanks for the tip. I'll check it out.
 

Regarding Magic of Faerun
Aaron L said:
I've heard people say this, and I just can't imagine why. Don't you have spellcasters in your games? I mean, my copy has had the cover worn off of it we use it so much. I may buy another copy eventually.

Some of the Spellbook enhancements are kinda cool, but I don't allow most of the spells. 3.5e did a good enough job with Spells. Perhaps I could be convinced to allow some few spells in, but most just don't fit. I like my modified versions of some of the spells found in the Books of Eldrich Might (1, 2 & 3) far better. I don't use the magic items in MaoF, except those that are already in 3.5e and the "Acidic" weapon enhancement. The weapon materials are kinda okay, but they all boil down to "deals one extra point of energy damage".

Anyway, it's just not that useful to my campaign. I read through it, but I just don't use the stuff in it. So, it gathers dust.

-- N
 

Oh lord... I'm such a settings junkie.

My list:

Wheel of Time d20: love it, only used it once
Dragonlance CS: nobody wants to play in Krynn :(
Spycraft & Modern Arms Guide: I have *yet* to play a session of this, despite my purchase of it over a year ago
Deities and Demigods: Love it, haven't had a chance to use it
Manual of the Planes: I ADORE this book... but it's never come up in game yet (I don't have enough time to DM since I started law school)
OE: Not sure why I bought this really...
Stronghold BG: I desperately *want* to use this... but alas
Star Wars d20: I've gotten *some* use out of this... but not for many, many months

*sigh*

-F
 

Two votes for previously mentioned:

ELH. Got it hoping it would be THE answer to what happens at level 21, 31, 41, etc., wanting to see how the classes would progress and what new powers they'd get, what 10th and 11th level spells looked like, etc., bought it, read it, and spent my time alternating between "ehhh" and "huh?"

KoK: I really really wanted to love this, had seen such great things about the setting, and loved that it had "the most beautiful maps in the industry" and had been written by "real Russian female gamers." :) Bought it, read it, and was left quite flat and disappointed by it's... same ol' same ol' ness.
 

Dark Jezter said:
Living Greyhawk Gazetter.

I don't know what I was thinking when I purchased this book.

Were you thinking what I was thinking? "Great, the return of Greyhawk! I can resurrect my old 1e campaign! There'll actually be stuff coming out for it! The Barony of Ratik will live again! hoody-hoo"

And then..... silence....
 

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