I have a question for those of you using the "Lunge" maneuver: do you allow a Lunge at any time? That is, is it a new action that's available at any time?
I can see places where a Charge may not be allowed (no available nearest square, unable to move in a straight line) where a player might want to simply use a Move action to get one square away, and then use a Lunge action. Is that allowed?
Just curious.
How is it better than a charge? Losing the action if the foe does the smart thing and doesn't come back is a pretty hefty penalty.
And don't mistake this for a change that had to happen because the mechanic was ruining the game. It's purely us thinking "you know, it's really weird that you can stand and attack someone who is next to you, you can stand and attack someone 2 squares away, but if someone's 1 square away, you're just plain out of luck" and realising that very little changes if you make a minor rule adjustment to fix it.
Honestly meaning no offense, one man's good tactic can appear to another as a cludgy workaround.![]()
I don't see bursting the "bubble" as a severe nerf to daze or prone. First, it applies on both sides of the screen (and thus merely represents a shift in tactics). Secondly, both daze and prone still do a lot for you (combat advantage, reduction of actions, attack penalty/ denial of opportunity attacks). Adding lunge just prevents prone and daze from granting melee immunity when combined with a shift.
Removing situational immunity is technically a nerf, but the alternative just irritates the heck out of my players and me; it may have been intentional, but it certainly seems to us like an exploit of "game physics".
The best workaround for prone, within the rules as written, is to crawl and attack (not getting up). It gives -2 to hit, but you do get to attack.
I agree, but I'm not arguing for realism. I'm arguing that the game mechanics are screwy. This "bubble" is a silly quirk, worse than probably any other part of the game that I have heard people discuss.I think changing game balance in order to step up realism situationally is a bad idea.
I agree, but I'm not arguing for realism. I'm arguing that the game mechanics are screwy. This "bubble" is a silly quirk, worse than probably any other part of the game that I have heard people discuss.
IMO, I think the best fix is to simply allow a 5ft shift as part of standing up, always (but of course difficult terrain could negate that unless you're an elf). This also, btw, fixes the odd quirk that you can shift only when someone else is in the same square. I mean, huh?