FireLance
Legend
I happen to think it is realistic - characters generally find it difficult to defend against opponents on opposite sides because they generally can't get both of them in their field of vision at the same time.We have had this issue crop up constantly in our games. You will be fighting an enemy, and one of the other enemies will move behind you. Did you know doing this gives them +2 to hit? It counts as Combat Advantage! Luckily our DM has allowed us to begin this 'flank' maneuver so it seems fair. I have been considering a houserule where once you are flanked you can shift as a free action. I mean, it is totally not fair *or* realistic to be flanked! What do you think?
First off, even with Lunge, the opponent is restricted to melee basic attacks, like Charge. He's already forced to do something different. What I find puzzling is that moving two squares and making a melee basic attack is okay, but moving one square and doing the same is not.This is a legitimate tactic. It forces the victim to do something different, whether that is charge a different opponent or use a less ideal ranged or reach attack. House rule it in your game if you like, but don't suggest that it is broken and an oversight.
I'm not disputing that by the RAW, knocking an opponent prone and shifting one square back is a legitimate tactic. However, it seems to me to be legitimate only in the constructed reality of the game world and arises only because of the way that standard combat actions are defined. That's why I find it jarring, and why I'm asking whether anyone can rationalize why it might happen.