Gothmog said:
Yep this is true in D&D, because other than alignment, there is no determinant of character personality or motivation. This is a shame to me because games like Pendragon have the morality axes for personality traits that really add to the game and make it a richer experience. I don't think anyone would argue that in real life, what you do is more important than who you are and your personality and connections to the world. Why should what you do be more important in a game unless your only purpose in gaming is escapism (which is fine, but another topic in itself)?
[THREADJACK]I would argue that in real life, what you do is more important than "who you are". In fact, who you are is, in large measure, what you do and how you do it.[/THREADJACK]
At the risk of boring people...
My character is Ozmarius Necromunda Wormfiend. He's a minor karrnathi nobleman. His mother was involved in some kind of dark cult, about which he knows nothing, but he was born with a bizarre growth on his back, a dark, other-worldly "brother" that has grown with him over time. His mother died when he was young, and he was raised partially by his older brother Magnus, who is very protective of him. He joined the Karrnathi military and fought at the end of the Last War. He left Karrnath in the confusion after the war, traveling with two of his comrades, a cleric of Vol named Vorik, and a warforged. His brother later came looking for him, intending to bring him home and make him pay the debts he owes to his arcane college.
Ozmarius traveled to Diamond Lake, and got caught up in investigating strange portents about Kyuss and the prophecied Age of Worms. He was captured and tortured by a faceless cultist of the Ebon Triad. The experience drove him more than a little mad. He actually took the mask of his captor, and obsessively wears it to this day.
He has always believed in the philosophy of the Blood of Vol, and fears death, and seeks immortality. An amoral person, he believes the powers of undeath are no more to be feared than the magic that animates the warforged. He's spent much of his life investigating these dark powers, and as he has learned more and more, he's become willing to take greater and greater risks. He hopes to one day achieve the immortality he seeks, and perhaps by then will no longer care about the potential loss of his "humanity".
His brother, Magnus, was killed by monsters, and he's trying to find a way to bring him back, but will probably only succeed in transforming him into undead monsters.
Mechanically, he is a 12th-level daelkyr halfblood dread necromancer. I've "optimised" him to the best of my ability: he has 99 HD of rather powerful undead servants under his command.
I play a character, not a build.
-Ozmar the Dread Necromancer