Maggan said:
Which touches upon another question I've been wondering about.
I've been playing D&D for 22 years. Long enough for some "grognard" cred, I think. I've spent tons of money on D&D over the years; D&D BECM, AD&D 1st, AD&D 2nd, D&D3e and even other TSR games.
I'm ready to embrace 4e as yet another option to run at the table. WotC aint losing my 22 years of GMing experience, and neither will it lose that of my friends, some who have been playing for close to 30 years.
Which leads up to my question; is a grognard automatically hostile to the game? And if so, what do we call those GMs who have spend a fortune on the game, who have been playing for for than 20 years, and who are positive to the development of the game?
And perhaps more importantly; how many of us are there, compared to what is normally characterised as a grognard?
/M
To my mind, a grognard is NOT automatically hostile to the game. I'm in that middle space of wanting to see D&D grow and succeed, but feeling personally like WotC is moving in a different direction than I am comfortable with. I am neither hostile to D&D (I started in '83 with B/X) nor to WotC as a company. Rather, I have surveyed the landscape and found it a good moment - for me - to step off the planned obsolescence treadmill.
Which, incidentally, Cadfan makes a good point about. Planned obsolescence isn't going away. 5e will be here in 7-8 years or less. 6e after that, etc. The folks embracing 4e probably understand and welcome this cycle, viewing it as a natural evolution of the game.
Why not just play both? Play 4e for RPGA and learn the system to help spread the game's culture while keeping a nice houseruled 3.5/OGL game for the hope campaign in perpetuity. Good question... here's my answer. For myself, I disagree with the direction of the fluff and the departure from a pure "buy it once" PnP model with the DI. It's the DI that really is the dealbreaker for me, coupled with the departure from what my players and I consider some sacred D&D tropes. Add the fact that we have literally years of good 3.5/OGL stuff to play through, and it's a simple decision.
So Maggan, to put it in your terms, WotC is losing my 20+ years of DM skills, but I'll still be an ambassador for tabletop RPGs and the D&D game as we (my players and I) define it. That seems to be one defining attribute of "grognards": we insist on defining the D&D game for ourselves regardless of current industry trends, or sometimes in spite of them. One becomes a grognard - player or DM - when the current game changes enough to create the perception that the gaming experience one wants is no longer available through the latest version.
Now, I'm a lucky rat-bastard DM in that three of my players are also extended family/tribe and we all live under the same roof... so I'm guaranteed to always have three eager players.
Grognard DMs need grognard players to survive in their edition of choice... were I lacking such players, you know I'd be switching because DMs eventually always go where the players are, and that's mostly to the edition
du jour.