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The Capoeirista (A Battle Dancer class fix)

I'd probably go 3/7 on uncanny dodge, in line with speed bonus and movement mastery.

Considering I learned capoeira through my college, I'm not surprised weapon styles weren't taught. I believe there are rules for machetes in D&D, though I'd have to figure out where I got that idea from.

Like I said, it's interesting to note the subtle differences between what wisdom versus charisma would entail for this. Are dodges and evasion primarily inward perception, or outward? I say primarily because it's a bit of both really since it's noticing an external effect in relation to the self. "One who knows the enemy and knows himself will not be in danger in a hundred battles."
 

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emoplato

First Post
As stated in the OP, the class is balanced more towards T3 than the rogue's T4, which means it'll get more versatility and a bit of a power increase. Momentum Kick is fine in this context, especially since minor optimization will put SA damage higher. DW crescent knives for example.
Just because it is "suppose" to be a tier above doesn't mean it needs to do almost everything a rogue does better. Personally, if you would do that make it a rogue fix. The crescent knife sees rare use because of its ability, besides improved unarmed strike is still a feat making aptitude possible. A shadow glove with assassin's stance easily nets him sneak attack and ways to increase/use it. The "dreaded" Iajitsu focus still needs to have a sheathed weapon to function vs. momentum kick. Yes, I do know of the Iajitsu master but still how many swords can he really have without them being weak, much less what happens after?
 

Jon_Dahl

First Post
I think it's a great class but there is too much stuff to my taste. I wish you could have made a lot more simplistic.

But I salute you for the effort. It really looks great. Hard to say about the balance issues but the fluff/cruch seem very good.
 

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