GMforPowergamers
Legend
okayI would argue it does because it both informs the fiction and suggests solutions.
again that "why are they doing this" is a normal question in my games... sometimes "They are mustache twirling villains" is the answer... but not often.For example, if orcs aren't inherently evil servants of the Dark Lord, then immediately the question of why are these orcs attacking this town comes up. That implies some things about the world and invites questions, and it will likely suggest solutions beyond "exterminate!" to the players.
but if these orcs are wearing the sigil of Darkus'lordus that does the same (hand of sauromon) even if 3 leagues from here is a 3/4 orc community that is a nice fishing village that the town trades with.If, however, the orcs are in fact the inherently evil minions of Darkus'lordus, then that implies a different story -- why does DL hate this town? -- and puts the PCs in a different frame of mind.
right I just dont see much diffrenceNote that I am not saying one is better than the other for any given game, even if in the context of this thread I would advocate the latter.