OK, so I'm in I13, with the swarms and the dryad adjacent to me.As Thurgon lands into the water from his great leap from the balcony, this scene plays out before him. A thrumming begins in the hand hefting his worthy hammer. As you land, an instantaneous divine revelation floods your mind's eye. You see malevolent corners in the dark, shadowy eyes stalking the noble knights of your order, and an eladrin of such immeasurable beauty that it almost steals your breath. You see her and the former Lord Commander of your noble order embraced in a bedding. You see the flash of a knife and and an endless flow of red as it is plunged repeatedly into his bared chest.
You know beyond all doubt that Kord just initiated communion with you and you know this miserable creature before you brought the darkness down upon your order.
I take my damage (27 + OG 5) which drops me to 29 hp - bloodied (arthropods crawl through my armour as the necrotic aura leeches my life force).
The vision from Kord is shocking - but I can also see that Lucann, and Quinn (of all people!) are somehow moved by this wretch.
I attack all three targets with Strength from Valour (CB 1). I am crushing arthropods under my hammer, but will not kill the dryad: wrath - and unconsciousness if I do enough damage to make her faint in fear - will do for the moment. Apart from anything else, I'm wondering - did she betray my commander and order, or did he betray us? Does she have something do with why I was sent into the wilderness?
Attack vs S1: +18 + 2 from d20 vs Fort = 20, damage is 3 from Hammer Rhythm +10 for close vulnerability is 13 (by it's text, Hammer Rhythm does not get any bonus I would normally get to weapon damage, but vulnerability does not come from me - I will leave it for the GM, [MENTION=6696971]Manbearcat[/MENTION], to block this rules interpretation should he be so inclined.)
Attack vs S2: +18 + 4 from d20 vs Fort = 22, damage is 1d8+12 = 3+12 = 15, +10 for vulnerability = 25.
Attack vs Dryad: +18 + 13 from d20 vs Fort = 31, damage is 15 also.
I gain 10 temp hp. I use a minor action to LoH myself (none left now) which takes me to 53 hp - unbloodied as I resolve not to fall in this garden of all places. I have 8 HS left, and a daily heal effect which I will use the round after next to help Lucann or Quinn - but I want to use Arc of Vengeance first while I'm in a good spot for AoEs and have a temp hp buffer. (@LostSoul, [MENTION=16586]Campbell[/MENTION] - are you able to Second Wind if you're on the verge of collapse?)
I use another minor action for Call of Challenge (Thurgon curses the scuttling arthropods while focusing his ire on the dryad - "Tell me the truth about the fall of the Iron Tower!"): enemies in CBurst3 (mostly the swarms and dryad, I think) are subject to my divine sanction until the end of my next turn, which softens them up a bit for Arc of Vengeance.
Save vs OG 5 poison is a 1 - that's what a temp hp buffer is for!