Sorry, hadn't realized it was against all targets. I'm used to 3x which is one OA per a round (without combat reflexes), not one against each target.
19+4-2+13=(34)
No problem mate. Just a little 4e rules clarification for you:
Immediate Actions are once per round (like 3.x OA).
Opportunity Actions are an Immediate Interrupt (ocurring immediately prior to the triggering action) that can ocurr once per turn (so on each of the Quickling's turns).
You've hit so I need a separate damage roll for Q2.
If you would, please throw a little story out there for us.
It's the forum format. There isn't any forums designed to separate game mechanics from narration, which makes for a ridiculously long thread where half of the posts are mechanical in nature and have nothing to do with the actual narration. I'm surprised that no gamer has spent the time and energy to develop such a forum. (for instance, the main body posts could contain the narration, with the side bar used to roll and resolve mechanics, which would allows a fluid representation of the game without needing to reply to posts directly for action resolution. I should really brush up on my PHP and develop such a forum, since I run a few online games (although I ignore dice rolls completely in those games and work under a more +/- system that allows the narration to provide greater chances of success based on whether the players narrative their actions as successes or failures. The more successes they narrate the more complications that emerge between where they are and their final goal. The more failures they narrate the easier it is to resolve their current challenge and gain an easier access to their goals.) Sorry, side tangent. It's actually much easier for me to post when I'm at work than when I'm home (3 year old running around at home). It's a long weekend this week so my posting may be erratic.
Yup. I agree.
However, I think that we're doing pretty well all things considered. We've been very light on clarifications, corrections, etc. I screwed up @
Campbell success earlier and I mistook @
pemerton 's intent on his leap/positioning for the combat earlier. Outside of that its been pretty clean. When you consider:
1) I've never run a PBP before
2) We've never played with each other before and are therefore developing chemistry on the fly
3) We have varying levels of rules familiarity
I'll take our gameplay efforts here any day. There is a lot of staggered communication, low resolution leaps and assumptions (especially on my end) that have to be made to fascilitate our play. So its not easy. So I think we're doing just fine.