The chamberlain, the king, and the dragon (drobe)

Manbearcat;6226446Sheadunne - I need you to resolve Polearm Gamble: [B said:
Benefit[/B]: When a nonadjacent enemy enters a square adjacent to you, you can make an opportunity attack with a polearm against that enemy, but you grant combat advantage to that enemy until the end of the enemy’s turn.

<snip>

If Polearm Gamble is successful against Q1 then he will be in H2 and if successful against Q2 he will be in H5.
If the polearm gamble attacks succeed, then how do the quicklings get close enough to attack Theren - as a fighter, he will stop their movement, won't he?
 

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If the polearm gamble attacks succeed, then how do the quicklings get close enough to attack Theren - as a fighter, he will stop their movement, won't he?

Good question. The culprit is the Quicklings power Quick Cuts (what they have been using to strafe Lucann and still be able to stealth but at - 5). Its a Standard Action that lets them move their speed and attack at a - 2.

So for the purposes of resolving the turn, its:

Move Action to get into position to flank > Polearm Gamble check > If successful, foe's movement ends this action on their origin square > Quick Cuts Standard Action at - 2 hit (they hit AC 31 and 36 so they will hit AC 29 Theron even with - 2).
 

Alright. It's time for an unusual request: I know 2 characters cannot occupy the same square in 4e, but what I want Lucann to do is embrace the dryad and force Thurgon to attack him to attack the dryad.

Mechanically, I think that effect is her going prone, and then you using an interrupt to negate my combat advantage for her being prone and instead give me a -2 to hit (cover), at the cost of suffering an attack yourself also.

The most relevant check would be Acrobatics, I think - probably if you fail your check I get combat advantage against both of you!

Out of nothing more than idle curiosity, how many hit points do you have left?

1) Pemerton pretty much has it. Although she is still targettable, she has basically receded to the point of being Challenging Terrain rather than being a combatant (not literally but for the purposes of interacting with combat mechanics). You can be in her square but the same rules would apply as access to the flourescent green foliage except this would be dense foliage rather than light foliage so it would be slightly more punitive; Athletics check at Medium DC (20) or Acrobatics check at Easy DC (14). Failure means you are in the square prior to the movement and you give up CA until the end of your next turn. I believe you come close to (or outright do) pass the Easy Acro DC. Your cover would negate her prone status but you would both still get attacked in the burst. If you're looking to become Superior Cover for her (- 5 to hit; equivalent of a grate or an arrow slit), you can attempt to do so at DC 33 for Athletics or 28 for Acrobatics. If you're going to do that though, you're basically assuming the "dazed" condition (not literally but for the purposes of resolving actions) until the beginning of your next turn, as you attempt to cover the entirety of her body with yours.

2) I believe Lucann has 9 HP and is slowed (save ends); he is in SoS.
 


Good question. The culprit is the Quicklings power Quick Cuts (what they have been using to strafe Lucann and still be able to stealth but at - 5). Its a Standard Action that lets them move their speed and attack at a - 2.

So for the purposes of resolving the turn, its:

Move Action to get into position to flank > Polearm Gamble check > If successful, foe's movement ends this action on their origin square > Quick Cuts Standard Action at - 2 hit (they hit AC 31 and 36 so they will hit AC 29 Theron even with - 2).
Where are the Quicklings starting from? If they're adjacent to Theren and then move (rather than shift) to flank while getting the benefit of their special ability, they can still attack after PG because they'll still be adjacent.

I had assumed they were moving in from some distance away, in which case they get stopped at reach (how many times has this driven me nuts in my home game?!), but it looks like I was wrong about their positioning.
 

[MENTION=27570]sheadunne[/MENTION] It has occurred to me that your character sheet doesn't convey precisely what Cruel Cut does (just as it doesn't convey Polearm Gamble). Cruel Cut specs Cleave to be able to be a single target attack with a Striker rider (rather than its Controller rider) of Wis modifier damage (save ends). With a + 4 Wisdom, its a pretty stout single target option.
 

Where are the Quicklings starting from? If they're adjacent to Theren and then move (rather than shift) to flank while getting the benefit of their special ability, they can still attack after PG because they'll still be adjacent.

I had assumed they were moving in from some distance away, in which case they get stopped at reach (how many times has this driven me nuts in my home game?!), but it looks like I was wrong about their positioning.

No, you assumed correctly the first time. Their relative position in the foliage was basically just an abstract placeholder for "deep in the foliage." If I had to use their specific position for any ranged attacks, zones, etc that would have been made against them, I would have used their specific position.

With respect to the fictional positioning, I put Theron as wading into the light foliage with them at Melee 2 range from both with the intent to trigger Polearm Gamble when they circle to flank him. Consequently, when they would move from Melee 2 to Melee 1 range, they would trigger (i) Polarm Gamble and thus (ii) Combat Superiority; the latter of which possessing the effect of Wis bonus to hit on OAs and "hit ends foe's movement (if any) this action." So a successful hit would end the foe's Movement from Melee 2 to Melee 1 on this Move Action, thus leaving them at Melee 2 (and out of melee range for their dagger attack). However, they would still have a Standard Action remaining to deploy Quick Cuts which would let them move into flanking position and attack at - 2. Most creatures don't have an At-Will Standard Action that lets them move and attack. Our fair Quicklings do. They're rather great. Basically the ultimate Lurker/Skirmisher.
 

[MENTION=27570]sheadunne[/MENTION] It has occurred to me that your character sheet doesn't convey precisely what Cruel Cut does (just as it doesn't convey Polearm Gamble). Cruel Cut specs Cleave to be able to be a single target attack with a Striker rider (rather than its Controller rider) of Wis modifier damage (save ends). With a + 4 Wisdom, its a pretty stout single target option.

But doesn't it have a condition that if there is another target you have to attack that target with the cleave and are not able to use the "save ends" function?

Anyway, I'll be posting shortly.
 

Good question. The culprit is the Quicklings power Quick Cuts (what they have been using to strafe Lucann and still be able to stealth but at - 5). Its a Standard Action that lets them move their speed and attack at a - 2.

So for the purposes of resolving the turn, its:

Move Action to get into position to flank > Polearm Gamble check > If successful, foe's movement ends this action on their origin square > Quick Cuts Standard Action at - 2 hit (they hit AC 31 and 36 so they will hit AC 29 Theron even with - 2).

If they had charged one might have missed since my AC is 31 against charges dues to Polearm Expertise, but it doesn't appear they did. Anyway, moving on.
 

But doesn't it have a condition that if there is another target you have to attack that target with the cleave and are not able to use the "save ends" function?

Anyway, I'll be posting shortly.

Its an either/or scenario. Cleave lets you hit an enemy adjacent to your primary target with the rider. If no enemies are adjacent to the primary target, Cruel Cut lets you then deploy the Wis damage (save ends) to a single target.
 
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