Elendel
Male Wood Elf Ranger/Ninja of the Crescent Moon 13/10
Neurtal Good
Str 36 +13 (16pts +2 Racial Bonus +5 levels +5 Inherent Bonus +6 Enhancement Bonus)
Dex 26 +8 (6pts +2 Racial Bonus +4 Inherant Bonus +6 Enhancement Bonus)
Con 16 +3 (0pts -2 Racial Penalty +6 Enhancement Bonus +4 Inherent Bonus)
Int 14 +2 (6pts -2 Racial Penalty +2 Enhancement Bonus)
Wis 22 +6 (4pts +4 Inherant Bonus +6 Enhancement Bonus)
Cha 8 -1 (0pts)
Hit Points 209 (100%(1x8)+75%(22x8)+(3x23)) 67 remaining.
AC 44 (10+8Dex+6Wis+2Class+8Armor+5Deflection+5Natural), Touch 31(10+8Dex+6Wis+2Class+5Deflection), Flat 28(10+8Armor+5Natural+5Deflection)
Init +8
BAB/Grapple +22 (+10Ranger +10Ninja+2Epic)/+17/+12/+7|+35
Speed 30 (base 30, load 12/1384, No Armor)
Fort +23, Ref +30, Will +22
+36/+31/+26/+21 Melee, Hands, 1d4+13, 20/x2
+42/+42/+37/+32/+27 Melee, Falchion, 2d4+1d6+24, 15-20/x2+2d6
+40/+40/+35/+30/+25 (Full Round) Ranged, +5 Composite Longbow of Str +13 w/ +5 arrows, 1d8+24, 20/x3, 110'r
+35/+35/+35/+35 (Standard Action) Ranged, +5 Composite Longbow of Str +13 w/ +5 Arrows, 1d8+24, 20/x3, 30'r
Medium, 5'6" tall, 95 wt, 125 yrs old
Brown hair, Red/Hazel eyes, Tanned skin
Speaks Common, Elven, Sylvan
+37 Climb (23)
+45 Hide (26)
+37 Jump (23)
+50 Listen (26)
+45 Move Silently (26)
+8 Search (5)
+50 Spot (26)
+33 Survival (26) +35 Track
+34 Swim (23)
Feats
-Improved Unarmed Combat
-Track (Bonus)
-Deflect Arrow
-Endurance (Bonus)
-Rapid Shot (virtual Feat)
-Quickdraw
-Manyshot (Virtual Feat)
-Weapon Focus (Falchion)
-Improved Critical (Falchion)
-Power Attack
-Improved Precise Shot (Virtual Feat)
-Epic Prowess
Wood Elven Traits
- +2 Str, +2 Dex, –2 Con, -2 Int
- Medium
- Elf base land speed is 30 feet.
- Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantments.
- Low-Light Vision
- Weapon Proficiency: longsword, rapier, longbow, and shortbow as bonus feats.
- +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
- Automatic Languages: Common and Elven.
- Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
- Favored Class: Ranger.
Ranger Abilities
- Climb, Concentration, Craft, Handle Animal, Heal, Hide, Jump, Knowledge (dungeoneering, geography, nature), Listen, Move Silently, Profession, Ride, Search, Spot, Survival, Swim, and Use Rope are class skills.
- Favored Enemy: +3 Magical Beast, +2 Aberitions, and +1 Outsider (Chaotic)
- Archery Combat Style (Rapid Shot, Manyshot, and Improved Precise Shot virtual feats)
- Bonus Feats: Track and Endurance
- Wild Empathy
- Animal Companion
- Woodland Stride
- Swift Tracker
- Evasion
- Camoflague
Ninja of the Crescent Moon
- Monk-Like Armor Bonuses
- Sneak Attack +5d6
- Improved Evasion
- Improved Kuji-Kiri (Hypnotic Patern effects 3d6+10 HD DC14 to resist)
- AC Bonus +2
- Fast Climb
- Silencing Attack
- Fast Sneak
- Invisability 10/day
- Oppertunist
- Gaseous form 1/day for 23 rounds
- Blindsight 60'
- Always Sneaky (DC55 to hear or see)
- Ethereal Jaunt 3/day for one round
Spells Prepared
(3) 1st- Pass without Trace, Longstrider, Jump
(3) 2nd- Protection from Energy(x2), Wind Wall
(1) 3rd- Water Walking
Background
Elendel was taught the fundimentals of his race early on, and showed a great interest in the forest and it's inhabitants. Further, he felt very protective of it's inhabitants and his people, so as soon as he was able, he dedicated his time to protect those things he loved. He learned to hate those creatures that, magically altered, or effected by magic, lost there love and respect of the natural order, so he dedicated himself and his study to protect his people from them. That was until the illithid war. He soon became needed to help against the war against a new city of Illithid who wanted his tribe of elves to help with construction of the city and the manaturing of their CityBrain.
During this tiem was when one side or the other had hired help from the Ninja of the Crescent Moon. Following the member back to the clan was easy for Elendel, but he soon found out that he had to either join or die. With those options, and seeing that they could carry out the threat, he accepted a place in their ranks. He stayed with them long enough to do through their initiation process and headed back to his homeland.
He was to late, the Illithids had captured or killed oll of his kin. Going into a rage, he used his skills to find the Illithid city , and after a blood confrontation, freed the living kin, and drove the Illithid further into the underdark.
For 10 years, he help protect his kin whil ethey rebuilt their home, except for those accations when the Ninja Clan called on him.
After that he worked exclusively for the Ninja until he found a documentation in the leaders personal files that pointed to the fact that the Ninja had been hired by the Illithid to remove Elendel long enough for the Illithid's to finish their diobolical plot against Elendels kin. So, not only did the Ninja's gain Elendel as a member, but they also made a prophet at an expence of his people.
After killing the leader, Elendel once more struck out on his own, searching for meaning in his shallow life, and only feels trully content when helping others.
Personality
Elendel is quiet and reserved, not feeling confortable in crowds. He speaks rarely, though he has many thoughts that may be of use. When he does speak, it's ussually brisk and to the point, which often causes his point to be overlooked. He has a kind outlook on the world, and seems to look for the simplest solution to most things. Ranger at heart, he thinks of himself, first as a ranger, then as a Ninja. He only accepts missions that agree with his conscience, which has caused him problems in the past with the orginization until they realized just how good he had become. Though he qualifies to be a leader of the Ninja of the Crescent Moon, he has never looked to take that role, and others, because of his silent behavior, have never thought to pursue it.
Discription
Elendel looks like your typical wood elf with brown hair and redish hazel eyes, except for the fact that he seems to fade from sight as his elven cloak moves about his person. He moves with the expected grace of his race, and he seems to be carrying much. He has a worn backpack on his back that appears to be lightly packed, and a quiver on his belt (though no bow is visable), made also of worn, good quality leather. Other then those things, he has a pair of dull leather bracers, a black silk headband that holds his shoulder length hair from his face, and a non descript amulet to hold his shifting cloak in place. All in all, nothing that would strike fear into anothers heart. Elendel appears to be unarmed.
Explorers Outfitname (worn, -wt)
Efficient Quiver of 60 +5 Arrows (belt left, 2wt) 62220gp
Wand of Cure Cr. Wounds (4d6+20) (50 Charges) (Quiver, -wt) 60000gp
Amulet of Health +6 and Natural Armor +5 (worn, -wt) 89600gp
Lenses of Perseption (+2 Int +15 to Spot and Listen checks) (worn, -wt) 51650gp
Ring Of Protection +5 (worn, -wt) 50000gp
Ring of Regeneration (worn, -wt) 90000gp
Greater Elven Cloak of Resistance +5 (+10 to Hide) (Worn, 1wt) 67500gp
Greater Elven Boots of Teleportation (+10 to Move Silently) (Worn, 3wt) 60000gp
Bracers of Armor +8 and Greater Archery (Worn, 1wt) 91500gp
Headband of Perfect Exellence(worn, -wt) 180000gp
+5 Falchion (Frosting's Breath) (Icy Burst and Speed) (Quiver, -wt) 200375gp
+5 Composite Longbow of Strength +13 (Quiver, -wt) 52200gp
Luskstone (Backpack, -wt) 20000gp
Handy Haversack (center back, 5wt) 2000gp
Waterskin- water (backpack, -wt) 1gp
(Read Manual of gainful Exercise +5, Manual of Bodily Health +4, Tome of Understanding +4 and Manual of Quickness Action +4) 467500gp
Coins- 440pp 104gp, (backpack, -wt)b]