The Chaos Principle(IC thread open)

Ok these ideas sound fun lets see some characters.

If anyone wants to know each other thats fine if not thats fine also.

I know the final count looks like 6 but hey thats ok.
It will be 7 if Velmont wants to play cus i told him he can have a spot also.

Now since we have 6 possibly 7 i have decided that there will be no cohorts aloud. Sorry if this ruins anyones plans.


Now regarding starting gear.
You have 1.5 mil on items no item valued over 450k
 

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Wynter Wolf said:
Build the character and i will ask questions if neccessary

Harald "Panzerbjorn" Triggvison

Werebear2/bear6/Bbn11/Warshaper 4

Str 39 (51 in bear or hybrid form) [10 points, 5 level gains, +18 items]
Dex 10 (12 in bear or hybrid form) [2 points]
Con 34 (46 in bear or hybrid form) [10 points, +18 items]
Int 10 [2 points]
Wis 16 [6 points, +2 from template class]
Cha 10 [2 points]

HD: 11d12+10d8+252 (+126)
Hp: 402 (528)

Human:
AC: 46, 30 touch, 46 flatfooted
Melee: +33/+28/+23/+18, 2d6+21 20/x3 (Adamantine Greataxe)

Hybrid:
AC: 51, 30 touch, 50 flatfooted
Melee: +43/+43, 2d8+25 19-20/x2+1d6 (claws) and +42, 2d8+15 (bite)
Ranged: +23/+18/+13/+8, 2d6+11 20/x3 (bow)

Saves: F +31/37 R +13/14, W +11

When raging, add +6 to melee atk, +12 to axe damage, +6 to claw, +3 to bite, +6 to Fort save, -2 AC, + 126 hp.

Feats: Power Attack, Cleave, Great Cleave, Multi-attack, Improved Multi-attack, Improved Critical (claws), Weapon Focus: Claws, Improved Natural Attack: claws, bonus (Track, Run, Iron Will, and Endurance). Overwhelming Critical: claws

Skills:
Climb + 31/41 [26 ranks, +5/15 Str)
Control Shape +24 [21 ranks, +3 Wis]
Intimidate +26 [26 ranks]
Listen +12 [9 ranks, +3 Wis]
Spot +12 [9 ranks, +3 Wis]
Survival +29 [26 ranks, +3 Wis]
Swim +14/24 [9 ranks, +5/15 Str]

Class/racial abilities:
+10 ft movement, DR 2/-, Greater Rage 3/day, trap sense +3, improvd uncanny dodge, illiteracy (removed by Warshaper levels), bear empathy, DR 5/silver, low-light vision

When in alternate form only: +5 natural armor, scent, bite and claws for 2d8 each, improved grab, morphic immunity (immune to criticals), morphic weapons (increases any natural attack by one size category, already factored in, or provides natural weapon if not normally present), morphic body (+4 to Str and Con, already factored into hybrid/bear stats), morphic reach (adds 5 ft of reach), morphic healing (fast healing 2, may heal 10 points of damage as a full
round action with Concentration check DC 10+damage total)

EQ: +5 Wild Adamantine Breastplate of Greater Fire and Cold Resistance (206,200, Nobanion's Hide), +5 Bracers of Mighty Fists (150,000), Belt of Mighty Prowess (90,000), Ring of Protection +5, Insight +5, Luck +5, Shield +5 (331,250, Ring of the Sentinel), +5 Amulet of Natural Armor (50,000), Ring of Water Command (200,000 +77300, Int 10, Wis 19, Cha 19, Hold Person 3/day, Detect Magic at will, 10 ranks Sense Motive, CMW 3/day, Cause Fear at will, Magic Circle v Evil at will, Haste 3/day, Ego 21, NG, Valkur's Fist), +6 Mighty +5 Large Dragonbone Longbow (51,050), Cloak of Resistance +5 (25,000), Phylactery of Lathander (180,000), Vest of Bloody Rage (90,000), 9 Wilding Clasps (32,000), Efficient Quiver (1,800), 10 +1 Holy Arrows, 10 cold iron +1 Axiomatic Arrows, Adamantine Greataxe, 1200 gp

Appearance: On the rare occasions he is seen in human form, Harald is still an imposing sight, his massive frame being given an impression of yet larger size by his waist-length, braided beard. Usually, though, he stays in hybrid form, appearing as a Kodiak grizzly with human-shaped legs and hands. He is covered by glittering mail (an illusion produced by his ring, as his actual plate is wildshaped into his body). A quiver, longer than a man, is strapped to his back, and he is accoutered in a myriad of items glowing with magical power. His face is usually in the grin more common to black bears; it's not as reassuring as he believes it to be, given the size of his teeth.

Background: Harald was born among the Rashemani, and expected to live his life among them. As a youth, he was a capable, but not unusually notable, warrior. On a raid that started like any other, his band of warriors ran across a werebear in animal form, and made the mistake of baiting it. He and one cousin survived to limp back to the village. The following month, though, he transformed and tore apart his family's cow, feasting on the raw flesh. When he recovered human form and senses, he thought he had been cursed for his cowardice against the bear, and fled.

The last twenty years have taught him much, about his curse and about the rest of Faerun. To atone for his perceived crimes, he took up the life of a wandering adventurer, seeking out evil and ending it, through force more often than not. He migrated to the north, where the sparser population made it easier for him to move around, and has many friends among the Uthgardt. As time passed, he grew stronger and more capable, tackling larger threats. He has made a name for himself battling giants, orcish hordes, and most recently, slew a proxy of Malar in single combat, when it threatened a community of elves. From that fight, he took away several deep scars, and the Vest of Bloody Rage, which he wears as a trophy. Nobanion's Hide and the Phylactery of Lathander were gifts to him from grateful cities; the rings he took from the abandoned hoard of a dragon.
 
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Wynter Wolf said:
Now regarding starting gear.
You have 1.5 mil on items no item valued over 450k
I'm looking at some items from the Sword and Fist.

Headband of Perfect Exellence: +6 Str, +6 Dex, +6 Wis. Price: 180k
Ki Straps: +5 DC to Stunning Fist DC. Price: 5k
Sandals of the Tiger's Leap: Wearer must have 5 ranks Jump or Tumble to use them. On a charge, wearer can perform a flying kick, that deals double damage. Price: 3,5k

Will you allow these?
 

Wynter Wolf said:
Yes you are correct.
Any idea on the actual character class??

I'm not positive at the moment, but it will certainly be something sorceror-related. I'm torn between sticking with a straight magic progression (archmage or loremaster) and something like an arcane trickster or spellsword... Whatever the case, I'll have something up before I crash tonight.

Edit: Actually, after looking at what's already been brought up, an arcane trickster is definitely the route I'm going. Can't get by without some roguish influence!
 
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Wynter Wolf said:
Ok these ideas sound fun lets see some characters.

Now regarding starting gear.
You have 1.5 mil on items no item valued over 450k


I'm assuming that Epic spells fall under the 450k max cost as well?
 

Paxus Asclepius said:
Rough sketch, pre-EQ:

Harald "Panzerbjorn" Triggvison

Werebear2/bear6/Bbn11/Warshaper 4

Str 21 (41 in bear or hybrid form) [10 points, 5 level gains]
Dex 10 (12 in bear or hybrid form) [2 points]
Con 16 (28 in bear or hybrid form) [10 points]
Int 10 [2 points]
Wis 16 [6 points, +2 from template class]
Cha 10 [2 points]

Feats: Power Attack, Cleave, Great Cleave, Multi-attack, Improved Multi-attack, Improved Critical (claws), Destructive Rage, Improved Natural Attack: claws, bonus (Track, Run, Iron Will, and Endurance). Overwhelming Critical: claws

Skills:
Climb + 31/41 [26 ranks, +5/15 Str)
Control Shape +24 [21 ranks, +3 Wis]
Intimidate +26 [26 ranks]
Listen +12 [9 ranks, +3 Wis]
Spot +12 [9 ranks, +3 Wis]
Survival +29 [26 ranks, +3 Wis]
Swim +14/24 [9 ranks, +5/15 Str]

Class/racial abilities:
+10 ft movement, DR 2/-, Greater Rage 3/day, trap sense +3, improvd uncanny dodge, illiteracy (removed by Warshaper levels), bear empathy, DR 5/silver, low-light vision

When in alternate form only: +5 natural armor, scent, bite and claws for 2d8 each, improved grab, morphic immunity (immune to criticals), morphic weapons (increases any natural attack by one size category, already factored in, or provides natural weapon if not normally present), morphic body (+4 to Str and Con, already factored into hybrid/bear stats), morphic reach (adds 5 ft of reach), morphic healing (fast healing 2, may heal 10 points of damage as a full round action with Concentration check DC 10+damage total)

Lookin good so far
 


Ok this is the part where i get a bit confused

A rakshasa

cr10 encounter
char lvl adjust +7
So what is the ECL???

Obviously they are more powerful than a 7th lvl character.
 

Wynter Wolf said:
Lookin good so far

I'm impressed. Most DMs I know would have boggled at my Strength score.

Here's a brief EQ list; some of the items aren't core, so I wanted to see if you'd OK them.

+5 Wild Adamantine Breastplate of Greater Fire and Cold Resistance (206,200), +5 Bracers of Mighty Fists (150,000), Belt of Mighty Prowess (90,000), Ring of Protection +5, Insight +5, Luck +5, Shield +5 (331,250), +5 Amulet of Natural Armor (50,000), Ring of Water Command (200,000 +77300, Int 10, Wis 19, Cha 19, Hold Person 3/day, Detect Magic at will, 10 ranks Sense Motive, CMW 3/day, Cause Fear at will, Magic Circle v Evil at will, Haste 3/day, Ego 21), +6 Mighty +5 Large Longbow (50,950), Cloak of Resistance +5 (25,000), 8 Wilding Clasps (32,000), Efficient Quiver (1,800), 10 +1 Holy Arrows, 10 cold iron +1 Axiomatic Arrows, Adamantine Greataxe, 5300 gp

Phylactery of Kord (180,000) +6 Sacred bonus to Str and Con, twice the cost of the Belt of Mighty Prowess for a non-enhancement bonus.

Vest of Bloody Rage (90,000) +6 Morale to Strength and Con, but only when raging, frenzying etc. Same multiplier as the phylactery, but halved for the limtation. SRD suggests a 30% break for limitation to a single class; I figured that "only when using a class feature usable limited times per day" was worth a little more.

Everything else is explicitly acceptable by the SRD rules, but if you want to nix something like either ring, that's your prerogative.
 

Paxus Asclepius said:
I'm impressed. Most DMs I know would have boggled at my Strength score.

Here's a brief EQ list; some of the items aren't core, so I wanted to see if you'd OK them.

+5 Wild Adamantine Breastplate of Greater Fire and Cold Resistance (206,200), +5 Bracers of Mighty Fists (150,000), Belt of Mighty Prowess (90,000), Ring of Protection +5, Insight +5, Luck +5, Shield +5 (331,250), +5 Amulet of Natural Armor (50,000), Ring of Water Command (200,000 +77300, Int 10, Wis 19, Cha 19, Hold Person 3/day, Detect Magic at will, 10 ranks Sense Motive, CMW 3/day, Cause Fear at will, Magic Circle v Evil at will, Haste 3/day, Ego 21), +6 Mighty +5 Large Longbow (50,950), Cloak of Resistance +5 (25,000), 8 Wilding Clasps (32,000), Efficient Quiver (1,800), 10 +1 Holy Arrows, 10 cold iron +1 Axiomatic Arrows, Adamantine Greataxe, 5300 gp

Phylactery of Kord (180,000) +6 Sacred bonus to Str and Con, twice the cost of the Belt of Mighty Prowess for a non-enhancement bonus.

Vest of Bloody Rage (90,000) +6 Morale to Strength and Con, but only when raging, frenzying etc. Same multiplier as the phylactery, but halved for the limtation. SRD suggests a 30% break for limitation to a single class; I figured that "only when using a class feature usable limited times per day" was worth a little more.

Everything else is explicitly acceptable by the SRD rules, but if you want to nix something like either ring, that's your prerogative.

Ok you are aware that in alternate form you will not have one of your 2 +5 nat armor bonuses?

OK the bow as i read it is a +6 from strength +5 magic bow correct?
Vest and pricing seem fine to me.
 

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