The Chaos Principle(IC thread open)


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Running through equipment.


Takarna

Male Hobgoblin Fighter 1 / Wizard 6 / Spell Sword 2 / Mage Killer 10 / LoreMaster 3

Str 12 (+1)
Dex 13 + 2 race + 5 inherent = 20 (+5)
Con 13 + 2 race + 5 inherent = 20 (+5)
Int 18 + 5 level + 5 inherent +6 enhancement = 34 (+12)
Wis 8 (-1)
Cha 10 (0)

HD: 1d10 + 2d8 + 19d4 + 110
HP: 189

Fort 23 = 10 base + 5 stat + 2 feat + 1 epic + 4 resistance + 1 luck
Ref 23 = 5 base + 5 stat + 2 feat + 1 epic + 5 class + 4 resistance +1 luck
Will 21 = 15 base - 1 stat + 1 epic + 4 resistance + 1 luck

AC: 10 + 5 Dex + 4 deflection +9 Armour + 5 Natural + 1 Insight= 34

BAB: 10 +2 Epic + 1 Combat Trick = 13/8

Melee: 14/9 or 18/13
Force of Order +5 Axiomatic Sure Striking Adamantine Shortsword 23/18
1d6+7 19/20 x 2 (17-20 if keen) +2d6 v chaos

Order's Guardian +5 Cold Iron Defending Shortsword
1d6+7 19/20 x 2 (17-20 if keen)

Both together:
16/16/11

Ranged: 18/13




Inititive: 5 = 5 stat

Skills: All +1 Luck
Climb 4
Concentration 25 + 4 on defensive
Craft - Armour 4
Craft - Weapon Smithing 4
Handle Animal 4
Gather Info 14
Intimidate 14
Jump 4
Knowledge - Arcana 12
Knowledge - History 21 (+3 Feat)
Knowledge - Planes 18
Listen 6
Move Silently 0 (+4 race)
Ride 4
Spellcraft 25
Spot 7
Swim 2
Use Magic Device 25

Languages:
Common, Goblin, Chondathan, Illuskan, Giant, Orc, Elven

Feats:

General:
Weapon Finesse
Skill Focus - Knowledge (History)
Craft Arms and Armour
Great Fortitude
Lightening Reflexes
Combat Casting
Imp Counterspell
Reactive Counterspell
Imp Spell Capacity

Fighter:
Combat Expertise

Wizard:
Scribe Scroll
Quicken Spell

Race Features:

Darkvision 60 feet
+4 Move Silently

Class Features:

Spell Sword:
Channel Spell 1
Ignore Spell Failure 10%

Mage Killer:
Augment Summoning
Spell Focus - Conjuration
Spell Focus - Evocation
Spell Focus - Necromancy
Spell Focus - Transmutation
Improved Saves +5 (All put in reflex)

Lore Master:
Weapon Trick +1 Attack
Lore
Applicable Knowledge - Leadership

Spells:

Caster Level 20

Slots:
4/6/5/5/5/5/4/4/4/4/1


Spells:

(Spell lists needs to be reconciled with 3.5)

Save DCs: 22 + Spell level
Conjuaration, Evocation, Necromancy and Transmutation: +2

0 - All

1 - Alarm, Hold Portal, Protection from Chaos/Good/Evil, Shield, Iron Guts;
Grease, Mount, Summom Monster I, Unseen Servent;
Comprehend Languages, Detect Secret Doors, Identify, True Strike, Know Protections;
Magic Missile;
Nystuls Undecetable Aura
Burning Hands; Kaupear's Skittish Nerves


2 - P/Arrows, P/Elements, Aracane Lock;
Glitterdust, Fog Cloud, Melf's Acid Arrow, SMII, Web;
Detect Thoughts; See Invisibility;
Daylight, Shatter, Agnazhar's Scorcher, Snillocs Snowball Swarm;
Blur, Mirror Image, Invisibility;
Death Armour;
Alter Self, Bull's Strength, Cat's Grace, Bear's Endurance, Knock, Levitate.


3- Dispel Magic, Magic Circle v Chaos;
Flame Arrow; Sleet Storm; Stinking Cloud; SMIII
Tongues
Fireball, Lightning, Wind Wall
Displacement;
Blink, Fly, Haste, Slow, Water Breathing; Greater Magic Weapon, G Mage Handl Weapon of Impact

4 - Dimensional Anchor, Stoneskin, Remove Curse, Wall of Law
Evard's Black Tentacles, SMIV, Summon Undead IV
Lesser Geas
Fire Shield, Ice Storm, Wall of Fire, Wall of Ice, Thunderlance
Imp Invisibility
Fear
Dimension Door; Spell Enhancers


5- Dismissal, Dimensional Lock
Cloudkill, SM V, SU V, Wall of Iron, Wall of Stone
Contact Other Plane
Mind Fog
B Interposing Hand, Cone of Cold
Nightmare
Grimwald's Greymantle
Pass Wall, Teleport, T Mud-Rock, T Rock-Mud, Simbul's Spell Matrix;
Permanancy


6 - Anti Magic Field, Gate Seal, G Dispelling
Acid Fog, SM VI
True Seeing
Geas/Quest
Contingency, B Forceful Hand, Acid Storm
Circle of Death
Control Weather, Move Earth, Tenser's Transformation, Translocation Trick


7 - Banishment
SM VII
Vision
Prismatic Spray, M Sword
Finger of Death
Plane Shift, Teleport w/Error, Mass Teleport, Simbul's Spell Sequence, Simbul's Synostodweomer


8 - Protection From Spells
Incendiry Cloud, SMVIII
Moment of Prescience
B Clenched Fist
Horrid Wilting


9 - M Disjunction
Gate, Power Word - Kill, SMIX, Zaj's Avalanche
Foresight
B Crushing Hand, Meteor Swarm
Soul Bind
Teleportation Circle, Time Stop, Simbul's Spell Trigger
Wish


Total Pages needed to be scribed:
691 x 25 gp 17,275 Twice = 34,550gp

Spell levels to pay for:
410 x 50gp = 20,500

Equipment:
Tome of Clear Thought +5
Manual of Gainful Exercise +5
Manual of Quickness of Action +5 (All read) 412,500

2x Boccob's Blessed Book 25,000

691 scribed spell levels (full duplication)
410 scribed spell levels (extra) 27,525

Spell learning costs: 410 levels x 50 = 20,500

Ring of Adamant Law 250,000

Ring of Evasion 25,000

+5 Nimble Mithal Chain Shirt (Self created) 18000gp/1440 xp
Arcane Spell Failure: 10%
Max Dex:+8
No spell check penalty.

Force of Order +5 Axiomatic Sure Striking Adamantine Shortsword
+5 Self-created (25000gp/2000xp)
Axiomatic/Sure-striking at 78000

Amulet of Natural Armour +5 50,000

Bag of Holding IV 10,000

Boots of Speed 12,000

Cloak Of Intellect +6 36,000

Efficient Quiver 1800

Handy Haversack 2000

Dusty Rose Iuon Stone 5000

Scabbard of Keen Edges x2 16,000

Stone of Good Luck 20,000

Spyglass 1000

Order's Guardian +5 Cold Iron Defending Shortsword
74,320

Gloves of the Balanced Hands (Two weapon fighting) 18000


Mundane stuff:
60 arrows
Backpack
Bedroll
Flint and Steel
Paper
Ink
Sealing Wax

Backup Arms and Amrour:

Adamantine Chain Shirt DR2/0 AC: 4
Max Dex: +4 Armour Check -1

Cold Iron Shortsword
Adamantine Light Hammer

Background:

He was just a young warrior when his tribe was wiped out by a single Cormyrian war wizard. This was not the first time it had happened, not would it be the last. Ordinarily any survivors go back to their dens and mumble about weak humans and tricksy elves who can't stand and fight. In this case however Takarna proved to be different. His people had trained long and hard, and been defeated by merely a few words and gestures. He returned to the holt where a young and over-confident halfling apprentice was being held captive and demanded that the halfling tutor him.

The attempt was not successful, but the insight he gained into the art was such this: <My people are strong, yet we dwell in the harsh places of the earth. Is it because we are weak? No, it is because we do not make use of every availible weapon. We do not fight with our left hands simply because the elves fight with their right. Magic is a weapon, and we should embrace it>

He bargained with the halfling and guided him home in return for an introduction to the nearest Temple of Azuth. The priests were unsure what to make of this goblinoid seeking the secrets of magic, but were bound by their faith to promote magic to all. His disciplined and quick mind lead him to grasp the art with realtive ease, his early prowess with the sword made him especially suitible for whatever missions the church needed someone for as he was far from helpless when out of spells.

Always however, he was ready to spread the art amongst whichever of the humaniods would have him live with them, sometimes his own people, sometimes orcs, gnolls or goblins. A course of action which tended to make him fairly unpopular in some quarters - almost as much with the supposed beneficiaries of his teaching as with any of the "civlized races" who happened to be nearby.

In time he learnt how better to cast in armour, and soon found himself on special missions for the church, eliminating those who abused or sought to pervert the art. These too he excelled in. Then he began his study of war in earnest, hiring out as a mercenary, especially against chaotics. Always he sought to be more ordered, focused and deadly than civilized races who regard him as a freak. Those goblinoids or orcs who think him weak he is more than happy to disabuse through whatever means necessary.

He has occassionaly come into conflict with paladins, druids, Harpers and various other parties with a vested interest in not seeing the wilder races of the world either organized or magically capable and while he isn't evil himself most of his work tends to be amongst people who are. This tends to make him a very high priority target. He is however regarded as highly favoured in the eyes of Azuth, simply though his missionary work and the power of his example. His name has been mentioned as a future Magister or Chosen of Azuth, but if Takarna knows anything he is keeping it to himself.
 
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Wynter Wolf, may I take the Persistant Spell feat from Tome and Blood? Prereqs are Extend Spell, it takes up a slot four levels higher, and it allows spells to last 24 hours.

Also, how much extra XP do I have to play with for making more spells permanent on myself?
 
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Isida Kep'Tukari said:
Wynter Wolf, may I take the Persistant Spell feat from Tome and Blood? Prereqs are Extend Spell, it takes up a slot four levels higher, and it allows spells to last 24 hours.

Also, how much extra XP do I have to play with for making more spells permanent on myself?

yes the feat is ok if you meet thde prereqs


4000xp
 

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