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The City of Requiem: Recruitment for my 3.0->3.5 Game

Creamsteak

Explorer
I plan on starting up a new game soon enough, one set in the Scarred lands. More specifically, on an island quite a distance away from Ghelspad, one barely touched by the Divine/Titanswar, but what did touch it did so in a big way. The game will be a standard DnD game, and characters will be made for 3.0 then converted for 3.5 in two through three months (long enough for me to acquaint and acquire the new books).

The game will start all characters at 4th level, as a pre-integrated adventuring party. The story will begin with the end of an exploring mission conducted by the party, when they uncover a destroyed elven civilization and a Gigantic tree. No prior knowledge of the Scarred lands is necessary, because the setting is isolated from Ghelspad and any other major Scarred Lands material. The story will then rely on what the party discovers in this location, what they deduce, and what they do. The adventure will be heavily site-based and will revolve around finding out as much as possible in the catacombs of the lost elven civilization. Heavy NPC Interaction and story telling are going to be involved.

What happened to the civilization, what purpose the huge tree has, and what lies below the long forgotten city will all be handled by the lone group of 4-8 player characters and the ghosts of the past.

The population of the island (the races currently settled on the northern coast) are as follows: 72% Halfling, 14% Human, 8% Elven, 4% Dwarven, 1% Half-Elf, 1% Half-Orc. I'm willing to allow one character at most to play a Monster Race using Savage Species.

Some books that may be of interest include Sword and Sorceries Relics and Rituals I & II, Creature Collection I & II, Hollowfaust: City of Necromancers, The Divine and the Defeated, and Mithril. Core Rulebooks and the Revised Core Rulebooks will both be necessities. Material will be included from Monster Manual II, the Book of Vile Darkness, the Psionics Handbook (3.0 & 3.5), Savage Species, MEG's Arcane Mysteries: Wild Spellcraft, and maybe a few little scratches from Oriental Adventures, Call of Cthulhu, Dungeon Magazine, and the Wizards of the Coast Website. Material from Ghostwalk will be used as well, after I get my hands on it.

New Material: Ability Score Generation is carte-blanche. You may pick your own scores (base scores from 3-18, then apply stat modifiers). I'm trusting my players to pick what they will have fun with, and leave it at that. Hit Points are generated by the same system, you can choose any hp that falls within the realms of possibility for your character. Every character can hand pick 5400 gold pieces worth of equipment. Prepare yourselves like you were packing for a lengthy and dangerous adventure in an unknown jungle.



More information will be provided as I realize what questions I havn't yet answered.
 
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Hey, cs, I'm interested... the last Scarred Lands game I was in kinda died...

So, some question: psionics - yes, no, maybe so? Would a Forsaken Elf be an acceptable character? Would a character without eyesight be okay?

That's all I've got, for now...
 

I would be interested, but I only have the core rulebooks. Do I absolutely have to have any of the others to keep up with everything that will be going on?
 

Gnomeworks: Psionics are OK, but no more than one character with those powers. Forsaken Elf is also fine by me. I, personally, would need to refresh myself on how Psionics work in the Scarred Lands, but otherwise it's fine.

Pretty much anyone playing a spellcasting class I'd like to see handle informing me of the rules as they use them as well, just to simplify matters on my side. So when you use a power that emits some visible sign, describing it will be manditory.

Oh and Blindness is also fine. My brother plays a one-eyed half-orc, and I've got no problem with disadvantageous physical attributes.



Thrarn Iranorn: You only need the core rulebooks. All the books I listed were to give some people an idea of what kinda material I'll be including in the adventure. If your playing a non-spellcaster than your not missing out on anything by going all core. Even if you want to play a spellcaster, you'd only be missing out on some setting specific spells and feats (and summoned creatures).

I'm very core heavy. I prefer to alter the core material to buying new books, and I like to customize, I just know there are a number of books with clever ideas I want to put to use.
 

I am pretty new to both 3 ed and to playing in this forum, but if you don't mind someone who will ask alot of questions between start to finish, I would like a chance to play.

I only have the core books, but since I would like to play a dwarven fighter hopefully there won't be much difference in one setting to the other.

If you'd rather have a more experienced group I understand also, so not harm if that is what you had in mind.
 


UrsaMajor - You are invited to play in this game. I'm not segregating based on experience, but I do want some degree of commitment. If you think that you will play an active roll in this game, than I want you to play.

Gnomeworks - Yes, I knew what you were going for. That character is absolutely fine after you adjust for level.

All - I've added a little more to the top post.

And, I'm going to be playing one of the original members of the PC group as well, though I'll present this individual later.
 
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I am definitely interested and I can post quite frequently. I normally play a fighter as they are the easiest but have been dabbling a little with spell casters. I will wait to see what everybody else does, but I would prefer to either play a druid, a fighter, or a rogue…in that order for preference. Since you mentioned a jungle, makes me want to play a druid even more.
 


hey CS... Long time no see...... what happened to the YB in you?! :D would be nice to see you sometime in IRC.... ;p good luck with the game btw..... :D
 

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