Creamsteak
Explorer
I plan on starting up a new game soon enough, one set in the Scarred lands. More specifically, on an island quite a distance away from Ghelspad, one barely touched by the Divine/Titanswar, but what did touch it did so in a big way. The game will be a standard DnD game, and characters will be made for 3.0 then converted for 3.5 in two through three months (long enough for me to acquaint and acquire the new books).
The game will start all characters at 4th level, as a pre-integrated adventuring party. The story will begin with the end of an exploring mission conducted by the party, when they uncover a destroyed elven civilization and a Gigantic tree. No prior knowledge of the Scarred lands is necessary, because the setting is isolated from Ghelspad and any other major Scarred Lands material. The story will then rely on what the party discovers in this location, what they deduce, and what they do. The adventure will be heavily site-based and will revolve around finding out as much as possible in the catacombs of the lost elven civilization. Heavy NPC Interaction and story telling are going to be involved.
What happened to the civilization, what purpose the huge tree has, and what lies below the long forgotten city will all be handled by the lone group of 4-8 player characters and the ghosts of the past.
The population of the island (the races currently settled on the northern coast) are as follows: 72% Halfling, 14% Human, 8% Elven, 4% Dwarven, 1% Half-Elf, 1% Half-Orc. I'm willing to allow one character at most to play a Monster Race using Savage Species.
Some books that may be of interest include Sword and Sorceries Relics and Rituals I & II, Creature Collection I & II, Hollowfaust: City of Necromancers, The Divine and the Defeated, and Mithril. Core Rulebooks and the Revised Core Rulebooks will both be necessities. Material will be included from Monster Manual II, the Book of Vile Darkness, the Psionics Handbook (3.0 & 3.5), Savage Species, MEG's Arcane Mysteries: Wild Spellcraft, and maybe a few little scratches from Oriental Adventures, Call of Cthulhu, Dungeon Magazine, and the Wizards of the Coast Website. Material from Ghostwalk will be used as well, after I get my hands on it.
New Material: Ability Score Generation is carte-blanche. You may pick your own scores (base scores from 3-18, then apply stat modifiers). I'm trusting my players to pick what they will have fun with, and leave it at that. Hit Points are generated by the same system, you can choose any hp that falls within the realms of possibility for your character. Every character can hand pick 5400 gold pieces worth of equipment. Prepare yourselves like you were packing for a lengthy and dangerous adventure in an unknown jungle.
More information will be provided as I realize what questions I havn't yet answered.
The game will start all characters at 4th level, as a pre-integrated adventuring party. The story will begin with the end of an exploring mission conducted by the party, when they uncover a destroyed elven civilization and a Gigantic tree. No prior knowledge of the Scarred lands is necessary, because the setting is isolated from Ghelspad and any other major Scarred Lands material. The story will then rely on what the party discovers in this location, what they deduce, and what they do. The adventure will be heavily site-based and will revolve around finding out as much as possible in the catacombs of the lost elven civilization. Heavy NPC Interaction and story telling are going to be involved.
What happened to the civilization, what purpose the huge tree has, and what lies below the long forgotten city will all be handled by the lone group of 4-8 player characters and the ghosts of the past.
The population of the island (the races currently settled on the northern coast) are as follows: 72% Halfling, 14% Human, 8% Elven, 4% Dwarven, 1% Half-Elf, 1% Half-Orc. I'm willing to allow one character at most to play a Monster Race using Savage Species.
Some books that may be of interest include Sword and Sorceries Relics and Rituals I & II, Creature Collection I & II, Hollowfaust: City of Necromancers, The Divine and the Defeated, and Mithril. Core Rulebooks and the Revised Core Rulebooks will both be necessities. Material will be included from Monster Manual II, the Book of Vile Darkness, the Psionics Handbook (3.0 & 3.5), Savage Species, MEG's Arcane Mysteries: Wild Spellcraft, and maybe a few little scratches from Oriental Adventures, Call of Cthulhu, Dungeon Magazine, and the Wizards of the Coast Website. Material from Ghostwalk will be used as well, after I get my hands on it.
New Material: Ability Score Generation is carte-blanche. You may pick your own scores (base scores from 3-18, then apply stat modifiers). I'm trusting my players to pick what they will have fun with, and leave it at that. Hit Points are generated by the same system, you can choose any hp that falls within the realms of possibility for your character. Every character can hand pick 5400 gold pieces worth of equipment. Prepare yourselves like you were packing for a lengthy and dangerous adventure in an unknown jungle.
More information will be provided as I realize what questions I havn't yet answered.
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