Jack7
First Post
I have already decided, based upon the likely speculation about 5E Classes and Races which of these will be used in my game and setting.
If 5E introduces new classes and races I find interesting I may introduce those things as well. If you would like to post on what races and classes you intend to use in your 5E game then please feel free to do so.
CLASSES:
These will be the Classes I will be using in 5E. If the class does not exist then I'll either use the class I've already developed or modify the appropriate one in 5E to use in my Milieu. But I don't think, if the class construction is modular in the way I assume it will be (or even if it is not) that it will be much of a problem to adapt such to my setting.
Human classes do not use magic, but the Clerical classes (Cleric, Monk, Priest, and Hermit can do miracles and wonders). Under the right conditions others can as well but the Clerical classes are more adept at this.
Earth: our world, circa 800AD
Cleric
Priest
Monk - Occidental (Byzantine and European)
Monk - Oriental
Hermit
Soldier (also called Warrior or Fighter in some places, all Soldiers have organized military force experience)
Paladin
Ranger (also called the Vigilante)
Cavalier - the precursor to the Paladin and Ranger, nearly hunted out of existence by the Dragoons, some few remain in secret
Knight
Barbarian Warrior
Thief
Rogue (also called a Knave some places)
Bard (also called Skald and Minstrel and other names)
Magi (also called a Wizard some places) - not a magic user but more a Genius and Inventor and Wizard (as in brilliant)
Illusionist - a non-magical illusionist
Ghantik: the world in which magic works, and on which dwell other creatures, such as Elves, Dwarves, Giants, etc. Most Ghantikan Classes use magic. Human classes do not.
Bhiurr (Artillerist) - Equivalent to a Soldier/Ranger on Earth
Konnacht (Knight) - Equivalent to a Cavalier/Knight on Earth
Nockma (Magi) - Equivalent to a Magi/Sorcerer on Earth, but a user of real magic
Tenantt (Peace Agent) - No real equivalent on Earth, but a partial equivalent to a Bard//Illusionist/Ranger/Warrior
Vinfarra (Mystic) - equivalent to Monk/Hermit, and Priest on Earth
Add on Class-Components, Multiclassed and Classless Characters - not separate Classes as specialized large skill clusters that can operate as a separate Class in certain situations or as need be.
Cryptoi (also called Sharper)
Amatuer (also called Acer)
Vadder
Amaconoi - Multiclassed
Important NPCs and Counter PCs
Druid - nearly a dead class but a few still exist in a few isolated areas
Sorcerer
Warlock/Witch
Dragoon - the Antipaladin and the Antiranger
Assassin
Mercenary
Pirate
Brigand
Man-At-Arms (men at arms are individual hirelings, mercenaries muster in camps and groups)
Craftsman
Merchant
Politician
Noble
Bureaucrat
Sage - expert and consultant on a wide range of issues
Master - someone very skilled at a particular thing that can train a PC
RACES (of PCs and NPCs):
These will be the Races to be used in my setting for 5E. There is still one race, long thought extinct, that will be allowed but I haven't disclosed that yet. The other races we've been using for a long time.
Sidelh - (Elf)
Lorahn - (Eladarin)
Ghelkarin - (Dwarf)
Hidelhi - (Halfling)
Human
Tardeem - (Half-Giant) (7 to 12 feet tall)
Haelfa - (Half-Elf)
Deirae - similar to a demigod
Specifically NPC Races
Tardeeks - Giants
Afve
Glammorn
Farhl
If 5E introduces new classes and races I find interesting I may introduce those things as well. If you would like to post on what races and classes you intend to use in your 5E game then please feel free to do so.
CLASSES:
These will be the Classes I will be using in 5E. If the class does not exist then I'll either use the class I've already developed or modify the appropriate one in 5E to use in my Milieu. But I don't think, if the class construction is modular in the way I assume it will be (or even if it is not) that it will be much of a problem to adapt such to my setting.
Human classes do not use magic, but the Clerical classes (Cleric, Monk, Priest, and Hermit can do miracles and wonders). Under the right conditions others can as well but the Clerical classes are more adept at this.
Earth: our world, circa 800AD
Cleric
Priest
Monk - Occidental (Byzantine and European)
Monk - Oriental
Hermit
Soldier (also called Warrior or Fighter in some places, all Soldiers have organized military force experience)
Paladin
Ranger (also called the Vigilante)
Cavalier - the precursor to the Paladin and Ranger, nearly hunted out of existence by the Dragoons, some few remain in secret
Knight
Barbarian Warrior
Thief
Rogue (also called a Knave some places)
Bard (also called Skald and Minstrel and other names)
Magi (also called a Wizard some places) - not a magic user but more a Genius and Inventor and Wizard (as in brilliant)
Illusionist - a non-magical illusionist
Ghantik: the world in which magic works, and on which dwell other creatures, such as Elves, Dwarves, Giants, etc. Most Ghantikan Classes use magic. Human classes do not.
Bhiurr (Artillerist) - Equivalent to a Soldier/Ranger on Earth
Konnacht (Knight) - Equivalent to a Cavalier/Knight on Earth
Nockma (Magi) - Equivalent to a Magi/Sorcerer on Earth, but a user of real magic
Tenantt (Peace Agent) - No real equivalent on Earth, but a partial equivalent to a Bard//Illusionist/Ranger/Warrior
Vinfarra (Mystic) - equivalent to Monk/Hermit, and Priest on Earth
Add on Class-Components, Multiclassed and Classless Characters - not separate Classes as specialized large skill clusters that can operate as a separate Class in certain situations or as need be.
Cryptoi (also called Sharper)
Amatuer (also called Acer)
Vadder
Amaconoi - Multiclassed
Important NPCs and Counter PCs
Druid - nearly a dead class but a few still exist in a few isolated areas
Sorcerer
Warlock/Witch
Dragoon - the Antipaladin and the Antiranger
Assassin
Mercenary
Pirate
Brigand
Man-At-Arms (men at arms are individual hirelings, mercenaries muster in camps and groups)
Craftsman
Merchant
Politician
Noble
Bureaucrat
Sage - expert and consultant on a wide range of issues
Master - someone very skilled at a particular thing that can train a PC
RACES (of PCs and NPCs):
These will be the Races to be used in my setting for 5E. There is still one race, long thought extinct, that will be allowed but I haven't disclosed that yet. The other races we've been using for a long time.
Sidelh - (Elf)
Lorahn - (Eladarin)
Ghelkarin - (Dwarf)
Hidelhi - (Halfling)
Human
Tardeem - (Half-Giant) (7 to 12 feet tall)
Haelfa - (Half-Elf)
Deirae - similar to a demigod
Specifically NPC Races
Tardeeks - Giants
Afve
Glammorn
Farhl