The Closed Eye, part II (DM: covaithe, Judge: garyh)

[sblock=Have you considered...]...attacking a half-orc?

They're visible, bloodied, worth XP, and probably carrying level-appropriate valuables.

:uhoh:[/sblock]
 

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[sblock=Naturally]
...attacking a half-orc?

They're visible, bloodied, worth XP, and probably carrying level-appropriate valuables.

:uhoh:
Throw a bed sheet over one and we'll claim we thought it was a ghost. :angel:

It sure would be tragic if Happy accidentally knocked Arnest out again, only for him to wake up and discover that his bodyguards had been chopped, burned, and dumped in bushes killed and consumed by the undead without a trace of their remains.
[/sblock]
 

" Great " Atreus comments sarcastically on the situation about the invisible unlife and the far too happy flaming sphere before making a quick nod towards Tander in respect for his healing talents " I shall remember this Tander ".

Not waiting for them to strike first, Atreus turns to look after the undead's by kicking the ground to create dust clouds in different directions to hopefully reveal the invisible undeads, so that he and his allies could strike them as the dust settles on their incorporeal bodies.

[sblock=Actions]
Standard Action: Readies to strike with his deathstalker dagger or to throw a new dagger if any undead that shows themselves by attacking or gets revealed by the dust. Uses Sly Flourish. Invisible Castle is down, so Covaithe you get the honor to roll my attack, make it a good one ;)
Move Action:Kicks the ground to create dust clouds ( I am not sure if this helps at all, but was hoping to recieve som sort of bonus to my perception check
Minor Action:Perception Check, and you get to roll my perception check as well :D
[/sblock]

[sblock=Atreus Stats] Atreus D’torian - Human Rogue 2
Passive Perception 16, Passive Insight 17
AC 17, Fort 13, Reflex 18, Will 15
HP 29/23, Bloodied 14, Surge Value 7, Surges 6/7
Speed 6, Initiative +7
Action Points: 0 Second Wind: Used
Powers: Deft Strike, Piercing Strike, Sly Flourish, Fleeting Ghost
Positioning Strike, Blinding Barrage, Deathstalker Dagger [/sblock]
 
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Round 4

The party wait, tensed to strike as soon as the invisible enemy show themselves. Atreus kicks dirt around, but still doesn't spot anything. (Nice try with the dirt. I'd have gone with it, except a) these guys all have phasing, so the dirt would go through them, and b) none of them are close to Atreus anyway. Atreus fails his save vs. cold vuln, with a 3.)

Palindrome, smirking, moves Happy closer to Arnest. "What are you doing, you fool!" Arnest shouts, trembling with fear and rage. "Your crazed abomination is aaaaAAAAAAAAHHHHH THE PAIN!!! Tsasha, I...." And he collapses, overcome by the intense heat off of the flaming sphere. (ooc: Arnest takes 7 fire damage at the start of his turn from being next to Happy, and falls unconscious.)

The half orcs look around, stunned and humiliated that their charge has been dropped again. Goldtusk snaps out of it first, and bellows "Do wha 'e said, boys! Spread out!" The others agree, and they fan out with nervous glances at Happy, axes at the ready. (all ready charges)

Suddenly Palindrome and Tander feel an icy chill, followed quickly by a spectral finger to the back of Palindrome's neck, draining his strength. Woe and one of the half orcs immediately charge, but both miss. Atreus hurls his magic dagger, which lands solidly, hanging for a moment in mid-air before reappearing in his hand. (specter 2 attacks Palindrome, hitting (25 vs. AC) for 3 necrotic damage, and appears in R5. This trigger's Woe's charge, which misses. (I couldn't look up Woe's roll, since IC was down, so I rolled it myself and got a natural 3. Sorry!) It also triggers orc 2's charge, which misses with a natural 4. :eek: I'll avoid using Tander's readied action, since it would provoke an OA and would miss anyway. Atreus' sly flourish hits (27 vs AC, 12 damage) for 6 damage after resists. Specter 2 was actually already bloodied, but I forgot to mark it so.)

The other specter appears behind yet another cloud of sickly white fog. Unfortunately, the heroes, so spread out a moment ago, have bunched up again. Woe and Palindrome succumb to (Specter 3 appears in P4, using spectral breath, which recharges when it gets bloodied. Really! And, uh, I really wish IC was up, 'cause I rolled another 20 on the attack vs. Woe, and I wish I could link it. 14 damage and knocked prone. Orc2 is missed, Tander is missed, Palindrome is hit (22 vs. will) for 7 psychic and is knocked prone. Woe and Palindrome are bloodied.)

The three griefmotes flash into visibility again. One appears between Atreus and the two spread-out half orcs. The two orcs quickly charge, but their axes meet each other in midair and both bounce aside from the tiny light, which promptly disappears. (mote 1 appears in P9, hitting Atreus, orc 1, and orc 2 with its cold blast. 5 damage (8 for Atreus) and cold vuln. This triggers charges from orcs 1 and 2, which both miss. :eek:)

Another appears between woe and Atreus. Its flash causes devastation all around, including to its allies, as both specters seem affected by its icy aura. In fact, the last specter to appear dissipates entirely, and the other looks to be hanging on by a thread. (mote 2 appears in P6. Its flash hits Atreus, hits specter 3, misses Woe, hits Tander, hits specter 2, and hits orc 2. Damage is 7, but Atreus, orc2 and specter3 all have 3 vuln cold. All told, it's 10 for Atreus and orc 2, 7 for Tander, 3 for specter 2, and specter 3 takes 6. That kills specter 3.)

The last mote flashes from behind Woe. It appears slightly singed, as if it got a little too close to Happy's fiery smile. Its flash is less powerful, but it still is too much for the half-orc bodyguard, who falls, dying. The last specter also has had enough, and its hold on unlife relaxes. It wafts away into the breeze, destroyed. The mote, looking a bit ragged, finally, disappears. (mote 3 takes 3 damage after resist from starting next to happy (in R7), which bloodies it. It appears in Q3 and flashes. Misses Woe, hits orc 2, misses Tander, hits specter 2, hits Palindrome. Damage is 6, but orc 2 and specter 2 both have cold vulnerability. Orc2 takes 9 damage and falls, dying. specter 2 takes 6 damage and dissipates. Palindrome takes 6 damage and gains 3 cold vuln (save ends))

[sblock=initiative and status]

Tander hp 19/29 surges 8/8, +5 to healing, 3 cold vuln (save ends) <=== You're up
Woe hp 15/40 surges 9/10, bloodied, prone
Palindrome hp 4/24 surges 6/6, bloodied, prone
Atreus hp 11/29 surges 5/7, bloodied, vulnerable 3 cold (save ends)
Arnest 47 damage, dying, prone, "protective spell" from Palindrome, vulnerable 3 cold (save ends)
Half orc 1 40 damage, bloodied, vulnerable 3 cold (save ends)
Half orc 2 49 damage, dying, vuln 3 cold (save ends)
Half orc 3 10 damage
specter 1 destroyed
specter 2 dead
specter 3 dead
mote 1 unharmed, invisible, last seen in P9
mote 2 2 damage, invisible, last seen in P6.
mote 3 13 damage, invisible, last seen in Q3
wraith 1 destroyed
wraith 2 destroyed
wraith 3 destroyed
wraith 4 destroyed
wraith 5 destroyed
wraith 6 destroyed
wraith 7 destroyed
wraith 8 destroyed
wraith 9 destroyed
wraith 10 destroyed
wraith 11 destroyed

Resources used:
Tander: divine glow, beacon of hope, AP, 2xHealing word, turn undead
Palindrome: grasping shadows, flaming sphere, AP
Atreus: second wind, AP
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Out of Character

[sblock=Nerdytenor]FYI: In case this affects your plan for Tander's actions, I'm going to have Palindrome quaff a potion of healing on his turn.[/sblock]
 

Tander felt a slight hesitation - Arnest was down again, but he could not risk leaving his allies to fend for themselves.

"One of you - get Arnest out of there!" Tander shouts to the half-orcs. "That, that..." Tander says, struggling to find a word for Happy the Fireball. "That Thing will burn him up!"

Tander looks around, searching, seeking. Come on, I know you're out there, he thinks. I can sense you! (OOC Perception +5). Tander raises his hands, once again ready to strike (OOC ready attack or attack straight away if sensed something Sacred Flame +5 vs ref; 1d6+5 radiant on hit and grant Atreus 4 tmp hp. Also please roll save. )


[sblock=Happy for the Win!]
Love it! Perhaps Arnest will 'accidentally' be finished off in a ball of blazing Happitude. Of course 'Mr Goody Two Shoes' Tander probably won't allow that to happen.

Would it be in character for Tander to develop a little temporary psychosis?
[/sblock]

[sblock=Tander Stat Block]

Tander Oaksmith, Human Cleric 2
Passive Perception 15, Passive Insight 20
AC 17, Fort 14, Reflex 15, Will 19
Resist 5 poison
HP 19/29, Bloodied 14, Surge Value 7, Surges 8/8
Speed 5, Initiative +7
Action Points: 0

Current Effects
+5 to healing powers

Encounter Resources
Spiteful Glamor
USED Divine Glow
USED Healing Word One
USED Healing Word Two
USED Channel Divinity (Turn Undead or Divine Fortune)
Second Wind
USED Use Action Point

Daily Resources
USED Beacon of Hope
Cure Light Wounds
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Palindrome's Actions (after Woe, of course!)

[sblock=Pep Talk!]Okay, toooooootally out of character, because Palindrome is King Jerk, so this is me talking.

We can do this!

One orc is nearly dead. One of the deathmotes is bloodied at 13 HP, so they have, at most 26 HP. That's not a lot. We've whacked everything else.

Can you smell what the Rock is cookin'?[/sblock]

[sblock=DM!]Hey! Have any of these attacks against Palindrome been v. Reflex? If they are, and the rolls are 16-19, he's deploying his shield spell as an interrupt.[/sblock]

[sblock=Tander]Hmm...

Let's see...

Tander's been hanging out with a pervert and a homicidal maniac. He's recently had the traumatic return of his memories. He's been on the run from the law. He's recently had a visitation from a deity. He's about to see his 'ally' combust.

Yeah. I think a psychosis is a-okay!

Heck, even the communication from his god could be a manifestation of psychosis...

Which would make him REAL crazy, because the only THINKS he has a god.[/sblock]
"***** ***** ***** *****!" yells Palindrome, still lying on the ground, "I have ***** got to learn a ***** ***** healing spell!"

Minor Action: Sustain Flaming Sphere

Move Action: Traded for Minor Action, Quaff Potion of Healing (Heals 10 HP)


"Noooooooooooooooooooo!" screams Happy, the Hugging Fireball, "Not Arnest! I only wanted to PROTECT him! He was in the prime of life! He had love and hope and...and..."

Standard Action: Attack w/ Flaming Sphere -- Coup de Grace! v. Arnest

Happy, weeping tears of sparks, reaches out and grasps the wizard. "Aaaaaaargh! The irony! The pathos! You can't hold a dying man with arms of flame!"

The little fireball begins to blubber.

"I-if o-o-only y-you useless half-orcs h-had pro-pro-protected him!" sobs the not-so-happy Happy.

The fireball turns an angry, blazing red. Its voice drops three octaves, as it shouts, "YOU'LL PAY FOR YOUR NEGLIGENCE!"

"Wow," says Palindrome in a dry monotone, "I have terrible control over my creations."

"Hey! Retards! Yeah, you, still living half-orcs!" shouts Palindrome, "That ***** ball of fire has taken a life of its own and has broken free of my control! You'd better attack it before it goes on a murderous rampage and kills us all!"

"YES! FIRST THE HALF-ORCS! THEN YOU, FOR BRINGING ME INTO THIS MISERABLE EXISTENCE!"

Free Action: Bluff Check - convince the half-orcs to attack the 'indestructible' ball of flame - 1d20+9

[sblock=Palindrome's Stats]Palindrome - Human Wizard (Illusionist) 2
Passive Perception 13, Passive Insight 13
AC 15, Fort 12, Reflex 16, Will 17
HP 14/24, Bloodied 12, Surge Value 6, Surges 6/6
Speed 6, Initiative +3
Action Points: 0, Second Wind
At-Will Powers: Illusory Ambush, Magic Missile, Scorching Burst
Encounter Powers: Dire Radiance, Grasping Shadows, Shield
Daily Powers: Flaming Sphere
Cantrips: Ghost Sound, Light, Mage Hand, Prestidigitation
Items: Potion of Healing x1
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