Round 4
The party wait, tensed to strike as soon as the invisible enemy show themselves. Atreus kicks dirt around, but still doesn't spot anything.
(Nice try with the dirt. I'd have gone with it, except a) these guys all have phasing, so the dirt would go through them, and b) none of them are close to Atreus anyway. Atreus fails his save vs. cold vuln, with a 3.)
Palindrome, smirking, moves Happy closer to Arnest.
"What are you doing, you fool!" Arnest shouts, trembling with fear and rage.
"Your crazed abomination is aaaaAAAAAAAAHHHHH THE PAIN!!! Tsasha, I...." And he collapses, overcome by the intense heat off of the flaming sphere.
(ooc: Arnest takes 7 fire damage at the start of his turn from being next to Happy, and falls unconscious.)
The half orcs look around, stunned and humiliated that their charge has been dropped again. Goldtusk snaps out of it first, and bellows
"Do wha 'e said, boys! Spread out!" The others agree, and they fan out with nervous glances at Happy, axes at the ready.
(all ready charges)
Suddenly Palindrome and Tander feel an icy chill, followed quickly by a spectral finger to the back of Palindrome's neck, draining his strength. Woe and one of the half orcs immediately charge, but both miss. Atreus hurls his magic dagger, which lands solidly, hanging for a moment in mid-air before reappearing in his hand.
(specter 2 attacks Palindrome, hitting (25 vs. AC) for 3 necrotic damage, and appears in R5. This trigger's Woe's charge, which misses. (I couldn't look up Woe's roll, since IC was down, so I rolled it myself and got a natural 3. Sorry!) It also triggers orc 2's charge, which misses with a natural 4.
I'll avoid using Tander's readied action, since it would provoke an OA and would miss anyway. Atreus' sly flourish hits (27 vs AC, 12 damage) for 6 damage after resists. Specter 2 was actually already bloodied, but I forgot to mark it so.)
The other specter appears behind yet another cloud of sickly white fog. Unfortunately, the heroes, so spread out a moment ago, have bunched up again. Woe and Palindrome succumb to
(Specter 3 appears in P4, using spectral breath, which recharges when it gets bloodied. Really! And, uh, I really wish IC was up, 'cause I rolled another 20 on the attack vs. Woe, and I wish I could link it. 14 damage and knocked prone. Orc2 is missed, Tander is missed, Palindrome is hit (22 vs. will) for 7 psychic and is knocked prone. Woe and Palindrome are bloodied.)
The three griefmotes flash into visibility again. One appears between Atreus and the two spread-out half orcs. The two orcs quickly charge, but their axes meet each other in midair and both bounce aside from the tiny light, which promptly disappears.
(mote 1 appears in P9, hitting Atreus, orc 1, and orc 2 with its cold blast. 5 damage (8 for Atreus) and cold vuln. This triggers charges from orcs 1 and 2, which both miss.
)
Another appears between woe and Atreus. Its flash causes devastation all around, including to its allies, as both specters seem affected by its icy aura. In fact, the last specter to appear dissipates entirely, and the other looks to be hanging on by a thread.
(mote 2 appears in P6. Its flash hits Atreus, hits specter 3, misses Woe, hits Tander, hits specter 2, and hits orc 2. Damage is 7, but Atreus, orc2 and specter3 all have 3 vuln cold. All told, it's 10 for Atreus and orc 2, 7 for Tander, 3 for specter 2, and specter 3 takes 6. That kills specter 3.)
The last mote flashes from behind Woe. It appears slightly singed, as if it got a little too close to Happy's fiery smile. Its flash is less powerful, but it still is too much for the half-orc bodyguard, who falls, dying. The last specter also has had enough, and its hold on unlife relaxes. It wafts away into the breeze, destroyed. The mote, looking a bit ragged, finally, disappears.
(mote 3 takes 3 damage after resist from starting next to happy (in R7), which bloodies it. It appears in Q3 and flashes. Misses Woe, hits orc 2, misses Tander, hits specter 2, hits Palindrome. Damage is 6, but orc 2 and specter 2 both have cold vulnerability. Orc2 takes 9 damage and falls, dying. specter 2 takes 6 damage and dissipates. Palindrome takes 6 damage and gains 3 cold vuln (save ends))
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Tander hp
19/29 surges 8/8, +5 to healing, 3 cold vuln (save ends)
<=== You're up
Woe hp
15/40 surges 9/10, bloodied, prone
Palindrome hp
4/24 surges 6/6, bloodied, prone
Atreus hp
11/29 surges 5/7, bloodied, vulnerable 3 cold (save ends)
Arnest
47 damage, dying, prone, "protective spell" from Palindrome, vulnerable 3 cold (save ends)
Half orc 1
40 damage, bloodied, vulnerable 3 cold (save ends)
Half orc 2
49 damage, dying, vuln 3 cold (save ends)
Half orc 3
10 damage
specter 1 destroyed
specter 2 dead
specter 3 dead
mote 1
unharmed, invisible, last seen in P9
mote 2
2 damage, invisible, last seen in P6.
mote 3
13 damage, invisible, last seen in Q3
wraith 1 destroyed
wraith 2 destroyed
wraith 3 destroyed
wraith 4 destroyed
wraith 5 destroyed
wraith 6 destroyed
wraith 7 destroyed
wraith 8 destroyed
wraith 9 destroyed
wraith 10 destroyed
wraith 11 destroyed
Resources used:
Tander: divine glow, beacon of hope, AP, 2xHealing word, turn undead
Palindrome: grasping shadows, flaming sphere, AP
Atreus: second wind, AP
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