Round 1
Woe gives vent to his anger, but cannot shake off his dizziness.
Hacker tosses his torch forward and prepares his instrument, hand ready to strike a deceptive chord.
Atreus slips into the shadows, sling at the ready.
Kathalia's clothing smolders; she seems to have forgotten about it, though, and nocks an arrow, sighting down the corridor.
Around the corner comes a tremendous, mindless bellow of inhuman torment and rage. With thundering, ponderous footfalls, a nightmarish abomination comes around the corner. Standing nearly nine feet tall, the barely-humanoid creature stands on two mismatched legs, stitched crudely to a bloated, patchwork torso made of the chests and limbs of half a dozen once-living creatures. You recognize a large, fairly fresh-looking bit, still dripping, as coming from a certain half-orc of recent acquaintance. The creatures arms, all three of them, are a many-jointed farrago of gristle and hairy hide dangling down well past its knees, as if a number of miscellaneous limbs were dismembered, the pieces set end to end in random order, and partially healed. Its head is disturbingly human, mostly intact, and screaming nonstop through fleshy lips.
Hacker, unimpressed, strikes a jangling chord. The creature claps two hands to its ears, one of them a spindly little appendage on a fourth arm, from where its shoulder blade should be, and bellows in pain. Atreus also strikes home with a sling bullet. Kathalia's arrow is less successful; she cannot seem to stop the world from spinning long enough to aim. The flesh golem charges Woe, but its blow is clumsy and easily dodged.
Next around the corner are a trio of refreshingly ordinary zombies. The lurching forms seems slightly familiar, and after a moment Woe and Atreus recall the family of humans who fell to the invisible foes -- was it only yesterday? They lurch rapidly forward, but are unable to reach you.
Another figure appears at the corner, but does not round it. You see a small humanoid, or what small part of him protrudes around the corner, casting a spell. Suddenly a sickly green mist forms out of thin air somewhere behind the flesh golem, spreading out to choke the tunnel with viscous haze.
[sblock=ooc]Woe takes 5 ongoing fire damage, heals 11 from second wind, and doesn't save. He's no longer bloodied.
Hacker tosses the torch forward and readies an attack. Note Misdirected Mark has range 10; it won't fire unless someone comes in range.
Atreus gets his sling, hides, and readies an attack.
Kathalia takes 5 ongoing fire damage and readies an attack. She becomes bloodied. She
fails to save.
A flesh golem rounds the corner. All three readied attacks fire, though Hacker's a bit later than the others. Atreus hits for 19 damage. Kathalia misses with an
11. Hacker hits with
19 vs. reflex, for 9 damage and the flesh golem is marked by Woe. It charges Woe;
15 vs. AC misses.
Zombies 1, 2, and 3 double move.
Goblin hexer moves to K25 and casts vexing cloud, burst 3 on F20. Bad guys within the cloud get concealment, good guys within the cloud take -2 to attack rolls.
All PCs are up.
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[sblock=status and initiative]
Woe
30/46 HP, 10/11 surges, 5 ongoing fire and dazed (se both)
<== You're up
Kathalia
16/36 HP, 9/9 surges, 5 ongoing fire and dazed (se both)
Atreus 29/29 HP, 7/7 surges
Hacker 36/36 HP, 9/9 surges
flesh golem 28 damage, marked by Woe
zombie 1 undamaged
zombie 2 undamaged
zombie 3 undamaged
goblin hexer undamaged
Zones active:
- Vexing cloud. Burst 3 on F20. Allies of the caster gain concealment in the area; enemies take -2 to attacks.
Resources used:
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[sblock=map]
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