Chronoplasm-
As I stated previously, I really want to get either Jester or Clown built. Either one is acceptable to me. Since you and I are the only helpful contributers to this thread, we should work together to hammer out a common class concept.
As it stands now, my 4ed clown concept is warlock-ish, except not really as much of a threat to his enemies. A great distractor, and great at avoiding harm to himself, but who needs allies to kill things.
You described your concept as martial controller-ish, and the attack powers you have listed seem to focus on annoying (e.g. tripping) and manipulating enemies, and lowering their stats. (I apologize in advance if I am misrepresenting your concept, it's not intentional).
While these two positions aren't very similar, I think it's OK if we try making some bastardized hybrid of our two concepts, and then see if it's worth polishing up. I would suggest we start with primary attributes and class features. These are small chunks of entire class that we can hammer out first.
For attributes, I think Dex and Cha should be most important, and I also think that Wis should not give any benefit whatsoever to Clowns.
For class features, I like "Butt of All Jokes" = single target, like Warlock's Curse or Hunter's Quarry, get's (-3) distraction penalty to all d20 rolls. I also like the juggling class feature I mentioned earlier, but I understand that not everyone would agree that it is either workable or that it is all that useful. I'd be perfectly happy to scrap juggling.
Also thought of another one "Word of Funny", which usable x times daily (like Inspiring Word) which causes a creature to become helpless (with laughter) until end of Clown's next turn.
I am open to suggestions and/or compromises on these ideas.
As I stated previously, I really want to get either Jester or Clown built. Either one is acceptable to me. Since you and I are the only helpful contributers to this thread, we should work together to hammer out a common class concept.
As it stands now, my 4ed clown concept is warlock-ish, except not really as much of a threat to his enemies. A great distractor, and great at avoiding harm to himself, but who needs allies to kill things.
You described your concept as martial controller-ish, and the attack powers you have listed seem to focus on annoying (e.g. tripping) and manipulating enemies, and lowering their stats. (I apologize in advance if I am misrepresenting your concept, it's not intentional).
While these two positions aren't very similar, I think it's OK if we try making some bastardized hybrid of our two concepts, and then see if it's worth polishing up. I would suggest we start with primary attributes and class features. These are small chunks of entire class that we can hammer out first.
For attributes, I think Dex and Cha should be most important, and I also think that Wis should not give any benefit whatsoever to Clowns.
For class features, I like "Butt of All Jokes" = single target, like Warlock's Curse or Hunter's Quarry, get's (-3) distraction penalty to all d20 rolls. I also like the juggling class feature I mentioned earlier, but I understand that not everyone would agree that it is either workable or that it is all that useful. I'd be perfectly happy to scrap juggling.
Also thought of another one "Word of Funny", which usable x times daily (like Inspiring Word) which causes a creature to become helpless (with laughter) until end of Clown's next turn.
I am open to suggestions and/or compromises on these ideas.